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This still could be the result of their changes, but I noticed you have the script for the improved BAB on the base class, and also had it on the semi-hidden "Fighting Style (Unarmed)". As a test I removed the script from the Fighting Style (Unarmed) entry, and with either Unfettered Kata or Fighting Style with an appropriate weapon training selected (such as Monk, Natural, etc) it properly gets the BAB increase, so that script in the Fighting Style (Unarmed) has been rendered unneeded by something. The script below is still needed, but, again as a test, I moved it directly to Unfettered Kata entry, and removed the bootstrap for "Fighting Style (Unarmed), and Unarmed Strike is properly getting the extra BAB entries. Code:
~ Set weapon proficency to the hero & |
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My understanding 1) A string with the spell id is passed to the procedure, 2) the stringid is prepended with "thingid." for each spellid in the string itself (if there are multiples. 3) The string containing the thingid.spellid value(s) are parsed to create a "sClass.Classid" value(s) for each spell 4) The hero is then checked to see if one of the class values exists. #4 is where the Hybrid Classes from the Advanced Class Guide are going to have problems, as they can have spells from different class lists than their own (e.g Arcanist). Moreover, it doesn't actually check to see if the hero knows the spell, but check to see if it is on the class list. This seems to be contrary to what "HaveSpell" means -- the procedure should be "OnSpellList" or something similar. However, I don't think this class check of the spell (steps 3 and 4 above) are even needed. If a hero has a particular spell, the thingid.spellid value should exist and we simply need to search for that value. Example: Arcanist with all levels of Summon monster has thingid.spSummMon1 on the hero. However, what he doesn't have is thingid.cHelpWiz. Unless I'm missing something (and granted, I usually am), we should be able to do is look through the list of "thingid.spSummMon1|thingid.spSummMon2|thingid.spS ummMon3|thingid.spSummMon4|thingid.spSummMon5|thin gid.spSummMon6|thingid.spSummMon7|thingid.spSummMo n8|thingid.spSummMon9" to determine if the spell is known to the hero. Is there somewhere I am going wrong here? |
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However, the issue is that with this character his Strength changes constantly from buffs (Mutagen, Enlarge Person, Bull's Strength, etc.), so I need to constantly update the damage adjustment penalty (and do the math correctly). Is this an adjustment you could add to the Community Pack? |
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However, there still isn't a way to check for a class that has a spell list that is different than the class id values. |
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Style Master has made some progress. I could not get it to work by putting the script into the class ability, even changing perform linkage[varies] to perform linkage[table]. Instead I put a modified version of the Master of Many Styles script into the class.
Post-Levels/20000/4 Code:
~ We can only add style feats if we possess the previous ones in the I also had to add a tag "Helper TBonFtNoPr" to the class. However, this isn't quite right as it allows Djinni style and others that require Elemental Fist even with the talent, without having Elemental Fist. It's also not adding the text regarding racial traits. There are some feat chains that aren't working yet, I presume because they don't have the fMoMSNext tags, but I can make copies of the feats and include that tag in the copies to fix that part. Climbing Everest, but not quite to the summit yet, as the missing Racial Traits text and the Elemental Fist requirements are still eluding me, but progress has been made. :) |
Correction - Elemental Fist requirement does seem to be working. So that's another step closer to the summit. :)
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@Eilserves please don't post "editor/scripting" stuff to this thread. You started your own thread HERE and it makes more sense to keep it all together instead of posting half a conversation here and the other half in another thread. :(
This thread is for general questions and issues with the Pack. Editor/scripting questions is better separated to their own threads. @Aaron & @Quintain this applies to you guys also. Please keep pure scripting/editing stuff to there own threads. Thanks! :) |
Are there any plans to include ReaverXs Dark Sun updates? Or do I need to install those separately? Thanks.
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