Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - Mutants & Masterminds (http://forums.wolflair.com/forumdisplay.php?f=48)
-   -   (M&M 3e) Toughness Immunity Bug (http://forums.wolflair.com/showthread.php?t=24067)

JDRook September 11th, 2012 05:47 AM

Toughness Immunity Bug
 
I made a character with Toughness Immunity and now his PL is affected by his Stamina.

The build is here. His Stamina (and therefore Fort and Toughness) are 14, but his Dodge, Parry, and Will are all 6 or less, shooting for a PL10 character. Adding Toughness Immunity to him seems to throw off the PL tracking, making it 14. Experimenting, PL the goes up and down with Stamina, and increasing Dodge or Parry to higher than Stamina makes PL follow that trait.

I know there are similar issues with Fort/Will Immunity, I just haven't used Toughness Immunity often and thought this should be reported.

Colen September 12th, 2012 11:10 AM

Thanks for reporting this - it does look like there's an issue with Immunity and power levels. We'll look into getting this fixed for a future release.

Duggan September 13th, 2012 05:19 AM

The issue may be caused by the variable that you consult for checking tradeoffs. When I was looking into fixing Sneak Attack to handle tradeoffs, I found that the variable that it used to check for overages only changed if there was already explicitly a positive tradeoff. That might be a good place to check. :)


All times are GMT -8. The time now is 09:15 PM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.