PF2 HLO Bug List
I've submit bug reports, but thought it would be useful for others to have clarity on issues as well. If anyone notices any bugs and comments, I'll update the OP.
Also, the dev's have been kicking ass with their can of industrial strength RAID!
If you're reporting a bug in this thread, PLEASE submit an official bug report. This thread is only for clarity for others. You can submit a bug report directly from HLO by clicking the gear icon and selecting bug report. You can also go here. |
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Add a conditional bonus under temporary adjustments. |
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If I was playing with your Bard at a table I could add that adjustment two times to my character. Once for Attack Rolls by selecting "Attack Bonus" and Once for Damage Rolls by selecting "Damage Bonus". This is not a specific spell effect adjustment like PF1 has. Those are not in yet so they give you generic ones that can be used for MANY feats or spells. You don't actually select "Inspire Courage" because giving a +1 bonus to Inspire Courage does not do anything. :) |
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Hopefully these get added quickly :) |
*wrong thread*
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Alchemist - Far something. It doesn't change the throwing distance to 30 for bombs. Also, the text on one screen shows something about you getting a familiar not increased range. Sorry, computer still installing updates so can't view it right now.
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Submitted this bug yesterday: After entering the Custom Name for "Other" deity you still get a validation error. Seems there is a field for deity alignment which isn't appearing in the table.
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To make sure everyone knows posting bugs in this thread does NOT report it to LW. You must REPORT BUGS HERE to get them fixed. I mean sharing for others is cool but you need to report the bug. :)
You can also find a report bug from the Gear Icon in HLO. |
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Added "bottled lightning" for free to a character and now cannot sell or otherwise remove it from character inventory. Reported as a bug just in case it is not user error.
*Edit* Refreshed HLO and the sell button appeared. Disregard. |
Barbarian - when raging, doesn't actually change the values:
Eg. HP doesn't increase, Attack doesn't increase, and Rage per day remains at 2/2 EDIT: AC does change. not sure if its a bug or I am doing something wrong. |
I don't see the cleric dedication feat with the rest of them in the class feat section
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Here the Rage 4/4 is the Temp HP: Attachment 5996 You don't need to actually ever turn this on as when you activate Rage it will turn on for you. HLO is incorrectly allowing you turn this on/off. To actually turn Rage on you have to CLICK on the "Rage" ability on the right side: Attachment 5997 Then at the bottom of the new window is the ability to turn Rage On/Off: Attachment 5998 |
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I see now - I actually didn't see the damage change either, but have confirmed that it does. Cheers |
Besides the Darkvison thing, the Hit Points and Speed for the Goblin are also incorrect. Bug reported.
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Gnomes are missing Sylvan in their languages.
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All possible natural attacks under Animal Totem - Bestial Rage (claws, antlers, horns, etc.) are appearing on Play tab for Barbarian with Animal Totem even after an animal is selected on the Class tab.
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Here are a few more I reported this morning: Druid animal companions (which are implemented, unlike familiars) have a validation error that a class needs to be selected. The skill selection is confusing, since automatic levels stack with the displayed levels, so buying "expert" in something that you start trained (like Alcohol Lore for the Barkeep background) gives you the benefit of master. This leads into a bug: Validation occurs based on the displayed/chosen level, not the effective level. If you buy a skill that includes an automatic level in "Trained" (while only displaying Untrained, as described above) you can buy it up to Master (while only displaying Expert) or Legendary (while only displaying Master) earlier than intended (levels 7 for Master and 15 for Legendary). On top of that, there's another error. If you buy a signature skill to Master at level 7, it complains "You have exceeded the proficiency level limit for skill upgrades allowed by your character level." The validation error goes away at level 9, so the level required for Master is apparently set to 9 instead of 7. |
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I can't figure out where to add the actual animal companion. Everything I click on has no options to choose. I noticed the free trained skill issue, but wasn't sure it if it was a bug. Confirmed error for master skills. |
The animal companion is configurable (once the feat is added) by clicking on the characters button at the top. Instead of just going back to the character select, a little drop-down choice appears letting you hit All Characters to go back or Animal Companion to configure the animal companion. To return to the main character, you do the same thing.
Edit: And yeah, I wasn't sure the skill display was a bug either (the alternative just being really confusing design) but letting you configure past the intended limits without a warning is clearly a bug. |
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I would assume you couldn't make a skill expert at 1 even if it starts at trained, but unsure how that works. I KNOW you can't add 2 ranks to one for Expert. |
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Natural ambition (Human ancestry feat) doesn't give me an extra class feat. If I try to take a second class feat, it displays an error.
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Note: Some classes don't get a level 1 class feat. |
Wizard...which doesn't get a free class feat. So that explains that.
I also noticed HLO shows the attack bonus for the Evoker Force Bolt power as: Level + Untrained I would think it should be: Level + Trained + INT mod like Acid Splash or Ray of Frost. |
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Also, am I supposed to need a different spellbook for my school spells? Doesn't seem to let me use a spellbook for all spells without a validation error. I've read nothing on the wizard aside from what I needed to check this. |
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I'd really like to remind everyone that there's a bug report option inside the program, from the gear icon at the top right. Please do not delay when your bug gets addressed by posting it here before reporting it as a bug. And once you've reported it, why spend time writing it out a second time?
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To piggy back on Mathias' comment above...
When you report a bug here, it may take a couple days before we get it into the official bug tracking system we use. In addition, it takes us extra time to do that, which means time we're not actually fixing bugs. In contrast, if you report the bug through the option provided within the product, it goes immediately into the official bug tracking system. So it speeds up our ability to get the bug fixed in two ways. :) Thanks! |
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Exactly. I need to keep track of bugs so that I can adjust characters in my playtest group until the applicable bug(s) are fixed (I have two Goblins in the main character group, for example).
We tend to trust Hero Lab, so it's not like we carefully audit each character after we build them, after all. |
Good point! In light of that, allow me to add...
If you've already reported a bug through the official system and are simply repeating it here for others to be aware, please note that detail in your post here. That way, we know not to log it into the official system again! :) |
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