{bmp xxx} not working?
Is there anything special you need to do in order to get bmp images showing inline in a text field?
I try having a label with labeltext like: Code:
var myString as string Any suggestions or thoughts? |
Did you ever get this fixed? my gut impulse would be that you might have a case where either d8_screen.bmp doesn't exist, or the system couldn't decode it. There's a line in the documentation which suggests it would just print the name.
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The d8_screen.bmp is in the game folder, so that’s not an issue. I don’t know if maybe there is something with the bmp encoding that I need to pay attention to or what... |
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Hmmmm.... I tried that, but no luck...
I'll play around and try a couple of different things. I'm trying to store this in a text field if that makes a difference.. |
No luck with any of my experiments so far. :(
Is there maybe a particular label style or such that need to be used to translate the {bmp portion? |
Here is a finalize script that I know works:
Code:
<finalize><![CDATA[ |
Thanks Mathias, I’ll give this a shot when I get home.
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Nope, no luck. :(
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You saw the maxlength 10 on your field? {bmp dicepool} is 14 characters, so you're already 4 characters over.
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