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-   -   Identifying a field (http://forums.wolflair.com/showthread.php?t=63955)

Bob G February 27th, 2020 04:25 AM

Identifying a field
 
Hopefully this is an easy question.

What field specifies the name of the weapon on the Weapons tab? Is it a derived field that I can add to?

Thanks!

Dami February 27th, 2020 03:36 PM

You can edit the 'name' of a magic/custom/MW weapon directly on the weapons tab.
Having given something a new name, I looked at Data File Debugging > Info Windows. I'm getting actName (Activation Name) and trkBaseNm (Name without usage details) - this might be what you want. They only seem to be active if you customised the name.

Bob G February 29th, 2020 06:39 AM

Quote:

Originally Posted by Dami (Post 286441)
You can edit the 'name' of a magic/custom/MW weapon directly on the weapons tab.
Having given something a new name, I looked at Data File Debugging > Info Windows. I'm getting actName (Activation Name) and trkBaseNm (Name without usage details) - this might be what you want. They only seem to be active if you customised the name.

Thanks for the assist Dami. Unfortunately, neither of those fields modified the weapon name. I decided to place the added weapon ability through the #extradamage macro. It puts the ability in the wrong place, format-wise, but at least it appears on the weapons tab now. I appreciate your help!

Farling February 29th, 2020 07:56 AM

If you weren't already aware, when "enable data file debugging" ticked, you can right-click on any text in HLC and it will give a popup menu showing various options. Here you can see what fields/values/tags are relevant to the item you're interested in.

Mathias February 29th, 2020 08:03 AM

There's not a different answer for weapons - they use the same livename field that almost everything else does for when you want to change the name.

Minous March 1st, 2020 03:42 AM

odds are its a timing issue (thats about 90% of the fights you have with HL)


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