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-   -   Collapsing all items in the people, groups, places side bar? (http://forums.wolflair.com/showthread.php?t=54251)

adzling November 12th, 2015 09:42 AM

Collapsing all items in the people, groups, places side bar?
 
Hi, maybe I missed this somewhere in the interface but is there a way to default to collapsing all topics in the sidebar that holds the people, groups, places sections?

It would be best if Realmworks remembered when you collapsed an item, but the interface doesn't seem to like to be helpful like that.

thanks

Parody November 12th, 2015 11:11 AM

I think you want this suggestion thread. :)

MNBlockHead November 12th, 2015 11:59 AM

Nope. Lot's of requests regarding this though. I really wish the default was to have everything, the categories and the groups, collapsed by default. I don't even want to have it remember the last state. Just collapse everything.

adzling November 12th, 2015 12:00 PM

Ugh, I was kinda hoping there was some weird non-intuitive and hidden checkbox that had the app remember the last state the folders were in.

At the risk of being banned again the interface in Realmworks really needs some love, it sucks.

Which is a pity because it's a highly useful tool that could be a lot better with some thought and a modern interface.

Ah well.

rob November 13th, 2015 12:47 AM

We added the <ctrl+-> keyboard shortcut in the big update last month. This will collapse the entire tree for you. No, it's not a configurable default, but you can collapse everything anytime you need it with a single keystroke.

You'll find this feature on the Options menu atop the navigation pane to which it applies. The keyboard shortcut is right next to the option. And you'll find this new option pointed out in the release notes.

adzling November 13th, 2015 06:22 AM

Thanks for the pointer Rob I'll check it out.

Wish Realmworks would save the state of the folders when you save the realm, it's a no-brainer imho.

Can't wait for the web-view, let's hope it's not seriously gimped!

rob November 13th, 2015 06:58 AM

Quote:

Originally Posted by adzling (Post 219017)
Wish Realmworks would save the state of the folders when you save the realm, it's a no-brainer imho.

Can't wait for the web-view, let's hope it's not seriously gimped!

It seems that you haven't thought through all the technical implications of things like custom views and a number of other aspects of the product that quickly get complicated and expensive (for storage and handling).

AEIOU November 13th, 2015 09:01 AM

Our business switched email systems from one that was amazingly user-unfriendly to one that users rave about this last spring. Now that we've had a few months to settle in, folks are finding that while the old system was ugly as sin, it had power under the hood. The new one...is a pretty face but beyond that, it's amazingly shallow and a nightmare to administer. Users are already talking about the good old days.

Stay your course, Rob. Make a powerful product first.

Serious UI design needs to wait until after the web version is released and ironed out because major systems are still evolving. I hope we are keeping you appraised of the biggest UI issues, but we understand (and expect) that they will be addressed when they make sense.

adzling November 13th, 2015 09:13 AM

Well saving folder states in the side bar can't be a technical challenge....so I guess your comment was re: web-view?

Regarding the web view I have no clue as it's not at all clear to me what capabilities it will have or omit on launch.

I'm just hoping it's useful and not a waste of time like the player edition.


Quote:

Originally Posted by rob (Post 219021)
It seems that you haven't thought through all the technical implications of things like custom views and a number of other aspects of the product that quickly get complicated and expensive (for storage and handling).


Vargr November 13th, 2015 09:23 AM

Well, our mileage obvious differ.

As I personally have no use for the web version (based on how I understand it), the player edition is way more useful (for me).

It is not always easy to produce something that all agree with :-/


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