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BUG : Complete Adventurer - Scout class has a numerical error.
To replicate Race : Half Elf Add 3 levels of Scout, 13 Dexterity (+1) Base Reflex save should be +3 Final Reflex should be +4 (+3 base, +1 Dex) Actual figure shown on printed character sheet (Attached) is +5 Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect! Bug : Skirmish @ level 1 once the scout class reaches level 3 Text title description should only read Skirmish (+1d6, +0AC) (Ex) Actual description reads Skirmish (+1d6, +1AC) (Ex) Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus! |
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.
Book : Complete Adventurer Unique ID : fQuicRecon or fQuiRecon Solution : Suggest using replaces ID mechanism in editor. |
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
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Hope this clarifies the confusion! |
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So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release. |
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