Kender Weapons
Yep, Kenders. Oh, the joy and headaches these lovable hell spawns can bring to a campaign. Though they're in the dragonlance settings, the kender weapons are not in the weapons section. I was going to work on making them, but realized that there is a thing where the system doesn't separate ranged and melee attacks for hit and damage.
For example, a hoopak (can be known as a staff-sling) deals 1d6+1/1d6+1 melee damage, the sling deals 1d4 damage. A level 1 rogue kender (0 BAB) with a 10 str (+0) but an 18 dex (+4) should have a +1 to hit (+0 BAB, +0 from str, +1 from size), 1d6+1/1d6+1 damage in melee (since it's a double weapon), +5 hit (+0 BAB, +4 dex, +1 size), 1d4 damage. Any thoughts? Not really urgent. Just something I noticed. -S |
If I add a Spear a melee/thrown weapon I clearly see a Melee attack and a Ranged attack on the "Weapons" tab. The summary tab has no room so you will only see melee. The printed character sheet clearly shows both values....
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Second, in order to see the damage for a double weapon as two pieces, you have to wield it as a double weapon. For example, if I have the Axe, Orc Double weapon unwielded, it shows "1d6" for damage. If I select "Dbl" then it shows "1d6/1d6". Otherwise, I think everything is working as intended. I do think it would be nice though, if you have a weapon that can be used as either melee or ranged that you could select something that would show you the alternate damage. |
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That would be the best way to handle different "damage" for melee/range. I miss-read earlier and thought it was about attack. |
Biggest thing my kender character ever borrowed was a barge full of cut masonry meant to construct a castle my fellow PCs were building. In my defense, I hadn't met them yet, and the game died not too long after that. I shudder to think how rocky that would have made our eventual team-up!
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@ShadowChemosh
Are you talking about creating a custom item in the game editor? I have a flying blade swashbuckler with the same problem: Hero Lab doesn't show the ranged damage for my dagger...and that's my primary attack. I'm beginning to get annoyed with all the things I have to do to work around the many flaws of Hero Lab. |
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@ShadowChemosh
Thanks for the workaround idea. Quote:
My thrown daggers do 1d3 + Dex Bonus + Swashbuckler Weapon Training Bonus + Swashbuckler Precise Strike Bonus + Point Blank Shot Bonus + Deadly Aim Bonus. If they did the same damage in melee, why would I have asked? |
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Don't blame Hero Lab for things you are doing yourself. The devs do their best whenever something new comes up. |
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