Tome of Battle: Book of Nine Swords
Anybody working on this for the community set?
Thanks! |
I don't think anyone is.
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Not currently! Lots of rule mechanics to grind through in that book!:eek:
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Quote:
The classes will be complex to do since they are so foreign (non-vancian) in nature. I'm not sure how to do them. |
I was pondering this as well, and thought of maybe doing it like spells, for the short term. As I am not very proficient with the coding on HL, I have no idea if this is feasible. I figured doing the Martial areas as a spell list under custom "domains" with each class having restricted access to them to reflect forms not available to the class. The feats and basic abilities for refreshing maneuvers, I am unsure of performing as well. I will try to work up the Swordsage, as it is the class I need to work for this character. It will be a slow go, as I have not attempted this type of thing before. At least I know the community is there for help.
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how are you getting along with the swordsage? I need that one as well so any help would be appreciated. Only just bought HL so havent got a clue as to where to start myself.
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I have not had much time to work on this. I have been trying to finish up some mapping for RotRL Hook Mountain. Once I am done with that, I will be looking into ToB. I am still thinking of how to attack the Stances and Maneuvers. I am so not the code monkey, so it will be a learning experience. I will at least build out the Sword sage for level progression, BAB, saves and other bits so I can at least use HL to manage the character. My character only has one level of it, with the rest rogue and swashbuckler, so it is merely a step to be able to use the tactical console in PnP a game .
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One idea to try would be to implement the maneuvers as psionics, rather than as spells or some other type of mechanism - the way you have a limited number of powers to choose from, which increases by level, and a limit to the level of powers you can choose with those slots seems similar to the way a psion gains their powers.
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That sounds promising, but what about the stances? You can have multiple stances available, but only one being used at a time, and they are "on" all the time. I could see building specific "items" that represent the status of each stance, therefore being able to equip or un-equip them as you may change stances. Are there any other rule sets in HL that are similar?
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Just use class abilities, and set them as activatable. Create a user tag for them, and if they're activated, assign that tag to the hero. Then, in an evalrule, if they're activated, count the number of times that tag has been assigned to the hero - if it's more than one, then that's an error.
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