Hero High character creation
So, is there a way to model the various character types from the start of Hero High?
such as base ability scores Typical Teens: The heroes are typical teens under the age of 15, so their base ability scores start at -1, as opposed to 0, at a cost of zero power points. They don’t earn the usual two power points per ability that’s two points below 0, and each must pay 2 points for an ability score of 0. This is a good model for hard-edged or gritty series where every point is the difference between life and death. • Gifted Teens: This is the same as previous with the ability scores starting at -1, but each character is really good at one thing, meaning each hero on the team has one score at 0 and the remainder at -1, all at zero-cost. The teen hero might be naturally strong, smart, or wise, but whatever it is, the hero should be the best there is at that ability on the team. • Immature Teens: The reverse of the Gifted Teens option is that the teen heroes all start with base ability scores of 0, with an exception to one ability that they’re not so good at, which starts at -1 (all at zero cost). The hero is a klutz, impetuous, or not well learned. Generally, though, the lowered ability score should be something tied into being a teen. This is a good model for humor-based series. Skills can have some of the same issues. |
I want to say some of these were offered as source options? I'm not at my computer at the moment to check.
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While Hero High is a selectable source, it doesn't appear to add the Hero High character types. On the other hand, I think you should be able to model them with the appropriate Adjustments.
If you do this, I recommend making a base portfolio to use as a template so that you don't have to enter all the Adjustments manually for every character. |
Agreed. This is something that would be pretty trivial for Lone Wolf to do, but I don't think it's doable via the Editor.
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I could. Just seems inelegant. |
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