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Thanks and a Request
Heya all!
I got this working and its amazing the amount of options and characters I can make now. The collective work is amazing and is starting to get me looking into the tools myself. So thank you for the inspiration as well as the work so far. I have no idea how to make alternate class features happen. I was looking through the herolab side and assume they are simply not yet worked into the awesome tools you have done so far. I cannot think of an easy way to handle this either? I thought listing extra classes, but it gets even more messy than the list already is. Any ideas or plans for it? |
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.. oohhhhhh. Thanks a ton!
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Is the Domain Wizard (UA Variant) available? I have the open content from UA selected.
I also cannot find the changeling wizard? Is there anything else you guys need help entering into the system? |
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Hello everyone. Just bought Hero Lab and installed these community files, and I have to say the amount of work that's gone into this content is impressive.
I noticed a few pages back that someone was interested in the fey'ri race from Races of Faerun. I actually need that race for the campaign I'm running now, so I've fired up the editor and got most of it entered. Because I'm completely inexperienced with the finer points of the editor I'm stuck on their racial abilities. Quote:
Any tips on how to implement this would be greatly appreciated! If this isn't the right place to ask for help like this, let me know and I'll move the post to the appropriate area. |
Do you guys have a suggestion for your ideal way to learn to make these work? Tutorial suggestions, etc?
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1) Class Specials 2) Feats 3) Adjustments Class Specials are the best because they allow users to select two things. The problem is that they aren't usable on races. So we have to throw those out for this issue. When I created the Half-Fey Template from Ravenloft, I chose to use Feats to customize my race. Whether or not that's the better option could probably be debated, but I'm not going to get into that. So, what I did was grant the template a bonus feat, which was then used to make the appropriate selections and bootstrap additional feats and special abilities as necessary. This sounds easy enough, but it can be a bit tricky, and timing is critical. In my case, I had to allow the user to select the breed of Half-Fey they wanted to be, of which there are 10. To that end, I created 10 specials, one for each breed, and assigned them a value in the Value field of 1-10. I then created a feat, which was granted to the template named "Breed". Breed bootstrapped all 10 specials, but each one used a condition that checked for the Value2 field. I then used a script on the feat that would find the Value of the selected breed and assign that Value to itself. In scripting terms, here's what it looks like: Custom expression on the feat: Code:
thingid.xRvnBrAlve | thingid.xRvnBrBrag | thingid.xRvnBrFir | thingid.xRvnBrMury | thingid.xRvnBrOthr | thingid.xRvnBrPort | thingid.xRvnBrPowr | thingid.xRvnBrShee | thingid.xRvnBrSith | thingid.xRvnBrTeg Code:
doneif (field[fChosen].ischosen = 0) If you want to dig further into the code that I did, you can check it out in the "Ravenloft - Van Richten's Guide to the Shadow Fey" user file. |
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