adding Feats for Dark Sun, need a pre-req to verify ability score requirement
Some of the feats I am inputting into Hero Lab require ability scores be at a certain level or higher, like Con 13+ or Wis 13+ to be taken. How do I get hero lab to check this?
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Copy the Power Attack feat and look at the Expr Reqs for the Str 13 requirement. Modify that.
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ok how do i access that feat in the editor so I can see how it is coded?
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In the editor go to the Feats tab, then in the lower left there is a New (Copy) button, hit that and find Power attack on the list. Select it and it will be copied for you to look at. Then on the right hit the Expr Req button and look at the things it requires.
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ok thanks! Worked well, and I learned something new about the editor today.
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No problem. Copying and examining things then asking questions on the forums is the way many on this board learned how to make things, so keep it up and you'll have things down in no time.
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Honestly I was never even aware of this feature of the editor. I will be spending a lot of time playing around it with it.
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Trying to find a way to make a feat that grants a specific exotic weapon proficiency to the character. I input the weapon, Chatkcha, into the system, the feat is supposed to grant proficiency of the weapon to the character that takes it and I can't figure out how to restrict it to the weapon itself. Help please?
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The WepProf.Whatever tag is what you are looking for. Assign that to the hero at an early phase and priority to give proficiency in a certain weapon. For example:
Phase Prelevels Priority 10000 perform hero.assign[WepProf.Chatkcha] |
ok cool, thank you, got it working now.
I think I am getting the hang of this compiler now. |
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