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-   -   Feature requests for upcoming Fifth edition: (http://forums.wolflair.com/showthread.php?t=46122)

Insaniac99 October 10th, 2013 10:28 PM

Feature requests for upcoming Fifth edition:
 
I am so glad that Hero lab is going to have a data file out for 5th edition and I have two feature requests that I really hope are put into the datafile. Both of these would be optional rules that are very common house rules and I think they would be relatively easy to program (I have not created datafiles; however I am a software engineer, and from what I've seen I don't think my requests would be hard at all to implement) so without further ado, here are my requests.
  1. Have an option to allow Initiation and submersion at character creation. This is pretty simple, just allow a player to purchase initiation or submersion for their mages and technomancers during the original character creation.
  2. Allow characters to purchase their priorities. This is a standard house rule, where you give a player 10 priority points, and then they buy their priority levels with those points, Level E would be 0, D = 1, C = 2, B = 3, and A = 4. as long as they use only ten points, they can buy whatever levels however they want. You can then facilitate further house rules by allowing the user to adjust the number of points they have to buy so higher level runners would have more points and lower level would have less.

Thank you for reading this, I have been a long-time user of Hero lab and I can't wait to be able to purchase the datafile for Shadowrun Fifth Edition

Mathias November 11th, 2013 03:35 PM

We're far enough into the process that I can tell you how you'll be able to implement these house rules, now.

For #1, it'll be pretty simple - normally, you're allowed to keep up to 7 points of karma from character creation for later use. So what you'll do is to add an adjustment on the Permanent Adjustment table on the Personal tab - "Karma reserve allowed", and set that to +6. Then, you can reserve 13 karma for later without getting an error message, and then as soon as you lock your character for advancement, spend them on initiation.

#2 won't be as simple, but it will be workable. There will be adjustments on the Permanent Adjustments table that can affect each of the limits set by the priority system. So, you can apply the A,B,C,D,and E priorities as normal, then calculate how the totals they offer differ from the totals granted by the priorities you would have purchased, and use adjustments to correct the amount allowed in each category.

Pollution November 12th, 2013 07:54 AM

"Far enough into the process..." you say?

Just how far is far? And are we looking at a Pre december release? Or at least a 2013 release?

And....do you want some help? Free help? from a professional tech writer? Cause....gimme!

lol.

(Seriously though, PM me, I do this kind of thing for a living, might as well put in the firearms section for you or something and save you some time).

Mathias November 12th, 2013 08:47 AM

I'm sorry, but I'm not certain enough of my answer to give an estimate yet. Too many times in the past, I've failed to estimate well, which has lead to annoyances. I'll get it to you as soon as I can.

thedarkelf007 November 12th, 2013 08:19 PM

That your working on it is enough for me :)

Tekwych November 19th, 2013 09:43 PM

Would love to se a lighter, but still cyberpunk / Noir, color scheme since this will be a new core set.

Pollution November 20th, 2013 05:38 AM

Quote:

Originally Posted by Tekwych (Post 169547)
Would love to se a lighter, but still cyberpunk / Noir, color scheme since this will be a new core set.

Fair point.

Maybe more gunmetal grey, or steel, rather than the blue it currently is? Gunmetal Grey with Steel striping would be neat.

Hell, maybe theme it with the current color of choice for the edition. 4th Ed was Green, 4a was blue, this one appears to be dark red or maroon.

Tekwych November 20th, 2013 07:37 AM

Overly dark backgrounds and some patterns can make a product difficult for people with some types of color blindness. testing UIs against a color blindness simulator or having a second theme that can be switched to makes for a better user experience. Its a small group, but a very appreciative group when they are acknowledged.

Dgrm44 November 24th, 2013 06:54 AM

Quote:

Originally Posted by Tekwych (Post 169566)
Overly dark backgrounds and some patterns can make a product difficult for people with some types of color blindness. testing UIs against a color blindness simulator or having a second theme that can be switched to makes for a better user experience. Its a small group, but a very appreciative group when they are acknowledged.

I agree 100% with this. Please improve the colors of the UI for HL-SR5. Thanks.
I purchased the SR4 add-on for HL but was never able to use it. Was very disappointing.

Tekwych November 26th, 2013 08:17 PM

Thanks for the Update:
Shadowrun 5 for Hero Lab Update

BoomerET November 27th, 2013 02:46 PM

Sorry if I missed this. Will the 5th Ed for HL be free for people that own 4th Ed, or will it be like Mutants & Masterminds (separate pricing for 2nd & 3rd)


BoomerET

Tekwych November 27th, 2013 02:51 PM

No. There are enough changes to base character builder that this will be a new license.

BoomerET November 27th, 2013 05:57 PM

Thanks Tekwych, I'll wait until it comes out then.


BoomerET

bazutti December 3rd, 2013 05:58 AM

Would anyone else be interested in an add-on that also tracked combat? Track initiatives, built-in dice rolls (optional), track any effects, etc?

dragrubis December 3rd, 2013 11:01 PM

Ouch can't wait. When this will come?

Tekwych December 4th, 2013 06:56 AM

Expected for Q1 2014:
Lone Wolf To Release Shadowrun, Fifth Edition Data Package for Hero Lab

Mathias December 4th, 2013 07:54 AM

Quote:

Originally Posted by bazutti (Post 171240)
Would anyone else be interested in an add-on that also tracked combat? Track initiatives, built-in dice rolls (optional), track any effects, etc?

Have you taken a look at the Tactical Console in Hero Lab? It's already tracking initiatives and effects. You've still got to roll your own dice, but then you can apply the damage in Hero Lab.

dragrubis December 5th, 2013 09:38 AM

thanks for the news!

cndblank December 5th, 2013 09:48 AM

Will we be able to use supplemental material to create personal content?

What is the point, if I can't take a piece of gear or an NPC from an adventure or supplement and make changes to it so it will fit my game better or use it as the basis of a new piece of gear or NPC?

Thanks

cndblank December 5th, 2013 09:53 AM

Also will there be a place for GMs' share NPCs (user content)?
A stable of fully developed NPCs/Critters (with a well laid out character sheet and a small combat sheet with combat weapon and spell info) would be a major help to any Shadowrun GM.

Mathias December 5th, 2013 09:54 AM

Quote:

Originally Posted by cndblank (Post 171492)
Will we be able to use supplemental material to create personal content?

What is the point, if I can't take a piece of gear or an NPC from an adventure or supplement and make changes to it so it will fit my game better or use it as the basis of a new piece of gear or NPC?

Thanks

If you want to copy something you're not allowed to save, I find it easiest to open two copies of Hero Lab, and open the editor in each copy. Then, you can open the un-savable item in one editor, and in the other copy, create a "New (Blank)" item in that tab. Then, you can Alt-Tab between the two editors, copying all the settings from the un-savable item to the blank item.

Mathias December 5th, 2013 09:55 AM

Quote:

Originally Posted by cndblank (Post 171496)
Also will there be a place for GMs' share NPCs?
A stable of good NPCs (with a well laid out character sheet and a small combat sheet with weapon and spell info) would be a major help to any GM.

Post them in this forum if you have some you want to share.

RavenX December 5th, 2013 12:48 PM

Quote:

Originally Posted by cndblank (Post 171492)
Will we be able to use supplemental material to create personal content?

What is the point, if I can't take a piece of gear or an NPC from an adventure or supplement and make changes to it so it will fit my game better or use it as the basis of a new piece of gear or NPC?

Thanks

Hero Lab comes with a built in Editor which is accessible from the Tools menu just for the purpose of adding your own content to the datafiles. You can add custom items with the editor to your hearts content :)

cndblank December 5th, 2013 07:31 PM

If I'm going to spend the money to buy the material twice (PDF/hardcopy then the Herolab), then I want to be able to copy and paste any official NPC, critter, or piece of gear make my changes and go.

If I'm going to have to entering it by hand then why do I need Hero Lab?


I also want to be able to share my shadowrun user content with other Hero Lab users.

A large searchable user created content data base of well written NPCs (and spirits, critters, and gear) in Hero Lab format that I could then customize for my own use would be a very good reason to have Hero Lab. By customize I mean both filing off the number to create a new NPC and putting the NPC in to the format I normally use to run the game.

cndblank December 5th, 2013 07:53 PM

I like to see better on the fly modifiers since as a GM I know there is no telling what special modifiers might apply.

For example say a PC or an NPC has a bullet barrier spell sustained. Then I want to be able to note that the character has plus 5 ranged defense against bullets and have the character sheet/stat block display his Ranged Defense as x/x+5 (so 6/11).

I'd want to be able to add an on the fly modifier to almost any value on a character sheet/stat block be it to be printed/displayed as HTML or Text.

It would be nice to be able to set the various character sheets to display both the base stat value and the modified stat value.

Say a character has an increase strength spell sustained on him. I like to see the base strength and the modified strength. So Troll STR 7 plus sustained Increase Strength 4 will display as 7/11. And all stats based on Strength would be adjusted.

I guess if the Troll also had Muscle Replacement 2 then it should show up as 7/9/12.

Mathias December 6th, 2013 07:39 AM

Quote:

Originally Posted by cndblank (Post 171528)
If I'm going to spend the money to buy the material twice (PDF/hardcopy then the Herolab), then I want to be able to copy and paste any official NPC, critter, or piece of gear make my changes and go.

If I'm going to have to entering it by hand then why do I need Hero Lab?

I'm sorry, but the purpose of this is to slow down piracy. If someone could just make an immediate copy of material purchased in an add-on, they could quickly go through a product, copying everything in it, and send that copied material to others.


Quote:

Originally Posted by cndblank (Post 171528)
I also want to be able to share my shadowrun user content with other Hero Lab users.

Please, go ahead - if you've created something, share it.

Quote:

Originally Posted by cndblank (Post 171528)
A large searchable user created content data base of well written NPCs (and spirits, critters, and gear) in Hero Lab format that I could then customize for my own use would be a very good reason to have Hero Lab. By customize I mean both filing off the number to create a new NPC and putting the NPC in to the format I normally use to run the game.

The first thing we need here is the submissions. Then we can start organizing them as a database.

Mathias December 6th, 2013 07:41 AM

Quote:

Originally Posted by cndblank (Post 171529)
I like to see better on the fly modifiers since as a GM I know there is no telling what special modifiers might apply.

For example say a PC or an NPC has a bullet barrier spell sustained. Then I want to be able to note that the character has plus 5 ranged defense against bullets and have the character sheet/stat block display his Ranged Defense as x/x+5 (so 6/11).

I'd want to be able to add an on the fly modifier to almost any value on a character sheet/stat block be it to be printed/displayed as HTML or Text.

It would be nice to be able to set the various character sheets to display both the base stat value and the modified stat value.

Say a character has an increase strength spell sustained on him. I like to see the base strength and the modified strength. So Troll STR 7 plus sustained Increase Strength 4 will display as 7/11. And all stats based on Strength would be adjusted.

I guess if the Troll also had Muscle Replacement 2 then it should show up as 7/9/12.

Have you tried the Adjust tab? I know we're missing some things on that list - if you see something missing, please tell us, so we can put it on our to-do list.

Dgrm44 December 6th, 2013 10:09 AM

Quote:

Originally Posted by bazutti (Post 171240)
Would anyone else be interested in an add-on that also tracked combat? Track initiatives, built-in dice rolls (optional), track any effects, etc?

Absolutely, 100% YES!

Mathias December 6th, 2013 10:22 AM

Quote:

Originally Posted by Dgrm44 (Post 171553)
Absolutely, 100% YES!

Dgrm44, as I asked bazutti, have you looked at the Tactical Console for Shadowrun 4? What would you want added in 5th that's not currently handled?

nylanfs December 8th, 2013 09:05 AM

Any idea on when we can start throwing money at you guys? :)

Tekwych December 8th, 2013 10:59 AM

Quote:

Originally Posted by nylanfs (Post 171661)
Any idea on when we can start throwing money at you guys? :)

Shadowrun 5 for Hero Lab Update

TheMaskedFerret December 10th, 2013 01:17 PM

Ok, Requests for Shadowrun 5:

As you do for Pathfinder Society, can you make an option for a 'Shadowrun Missons' character that supports the limitations of the Shadowrun Missions character Creation?

Any chance of a Calendar for Shadowrun Missions that will allow you to track Lifestyle automatically?

Please support Karma for Cash/Cash for Karma options.

What are your plans for supporting things explicity in modules? There is one module available for 5 with an additional Truck not in core, a Rocket Launcher not in Core, and some other stuff not mentioned in Core. If it was statted out in the system, would you include it as a separate package or as part of the main data, or would I need to offer it somewhere else for free?

All I can think of for now.

cndblank December 10th, 2013 01:20 PM

Quote:

Originally Posted by Mathias (Post 171539)
Have you tried the Adjust tab? I know we're missing some things on that list - if you see something missing, please tell us, so we can put it on our to-do list.

I did looking for a why to show that the NPC had the bullet barrier spell active, but I haven't tried it recently.

cndblank December 10th, 2013 01:51 PM

Quote:

Originally Posted by Mathias (Post 171538)
I'm sorry, but the purpose of this is to slow down piracy. If someone could just make an immediate copy of material purchased in an add-on, they could quickly go through a product, copying everything in it, and send that copied material to others.

I understand the reasoning and realize there are limits outside your control especially when you are working as a contracted third party provider.

A fan supported spread sheet can do simple character creation so Hero Lab has to be targeted at Power users.

It has to provide all the information and put it in a useable format. Or it has to provide a shared source of user content. Having a way to load user created characters/gear to a searchable central location would help.

As is, all the DRM does is hurt both the Lone Wolf Development AND the Catalyst Game Labs customer base and reward the pirates who don't have to pay for the privilege of cutting and pasting.

it is a shame that the PDF releases didn't come with the Hero Lab Format automatically.

Pollution December 11th, 2013 11:58 AM

Quote:

Originally Posted by TheMaskedFerret (Post 171873)
Ok, Requests for Shadowrun 5:

As you do for Pathfinder Society, can you make an option for a 'Shadowrun Missons' character that supports the limitations of the Shadowrun Missions character Creation?

Any chance of a Calendar for Shadowrun Missions that will allow you to track Lifestyle automatically?

Your first request is probably going to be included, since it was in the 4th ed version of HL for SR.

The next part is KIND of in there already too. The Journal is AMAZING. Here's what I do for my missions characters:

Entry 1 = M1W1 - Run - Mission Name (include NuYen earned and Karma earned)
Entry 2 = M1W2 - Train Firearms 2-3 (spend on the advancement tab to do it)
Entry 3 = M1W3 - Purchase Augmentation (Normal recording)
Entry 4 = M1W4 - Run - Mission Name (include NuYen and Karma earned)

Hit the Pay for lifestyle button at the bottom

Entry 5 = Edit the entry that was created for paying lifestyle to say M2W1 - Paid lifestyle
Entry 6 = M2W1 - Train Firearms 3-4 (notice that it's the same M#W#)

The Journal is GREAT for tracking lifestyle IMO. Just put the M#W# before every entry.

Pollution December 11th, 2013 12:03 PM

Quote:

Originally Posted by TheMaskedFerret (Post 171873)
Ok, Requests for Shadowrun 5:

Please support Karma for Cash/Cash for Karma options.

This is also in the program now.

Again, under Journal.

New entry:

M4W3 - Working for the man
Under Karma put "-5", under NuYen put "10000"

You will lose 5 karma and earn Y10,000

pretty sweet workaround if you ask me. been doing this for a while myself. It tracks nicely.

Tekwych December 27th, 2013 06:35 AM

An upgrade window for those that have owned SR4 license of HL that would give us either the SR5 core, or more likely IMO, the add on files at a discount.

A 10-15% discount on the cost of the first set of add on files for those that have shown long term support would be nice but the time frame should be kept short. No more than 2 weeks from announcement.

Annadeus January 2nd, 2014 03:21 PM

I agree with others that the black background with white text is way too hard on the eyes. Would be awesome if we could just choose between two or three themes instead of it being dependant on which game data file we're using. I've been building my first Shadowrun character for a few hours now and have a serious headache and eye strain from the black/white colour scheme.

dhyde79 January 28th, 2014 08:50 PM

Quote:

Originally Posted by cndblank (Post 171528)
If I'm going to spend the money to buy the material twice (PDF/hardcopy then the Herolab), then I want to be able to copy and paste any official NPC, critter, or piece of gear make my changes and go.

If I'm going to have to entering it by hand then why do I need Hero Lab?

Quote:

Originally Posted by Mathias (Post 171538)
I'm sorry, but the purpose of this is to slow down piracy. If someone could just make an immediate copy of material purchased in an add-on, they could quickly go through a product, copying everything in it, and send that copied material to others.


ok, I'm going to chime in here, as a prospective customer...
that's a TERRIBLE answer. if that's a measure requested by specific publishers of specific games, lock their data, in this case, Shadowrun, they release their PDFs faster than their hard copy books, the PDF's are searchable, copy and pasteable, and, in the end, if I'm so inclined, I can take the PDF, and email it to everyone in the world, and while I'm breaking the law, they don't set their books up to stop me from doing so, because they realize, that making it harder on their targeted market to utilize the product as they need for their games, means their market is far less inclined to purchase their product at all.

I'm right there on the threshold with that very idea for this software. using Shadowrun as an example...
To use your software, I have to buy the license ($30) and then buy "additional" data packs/licenses, to use books that I've likely already purchased (otherwise those data packs would be unnecessary, and pointless to purchase because I won't have the rules from the books to distribute amongst my players) so, I'm looking at a total of $95 in add ons, to fully utilize this software, which is another $30, so, I'm going to spend $125 to use this software to manage characters after having spent the following to have the PDF versions of the books:
SR4A: $20
Arsenal: $12
Augmentation: $12
Street Magic: $12
Runner's Companion: $12
Unwired: $12
Running Wild: $20
Attitude: $20
War!: $18
Spy Games: $18
State of the Art 2073: $8
Hazard Pay: $25
Digital Grimoire: $4
MilSpec Tech: $8
Parazoology: $8
This Old Drone: $8
Way of the Adept: $5
Deadly Waves: $8
Gun Haven: $8
Parabotany: $8
Safehouses: $5
Unfriendly Skies: $8
Euro War Antiques: $12
Gun Heaven 2: $12
Magical Societies: $5
MilSpec Tech 2: $8
Runner's Black Book 2074: $25 (hard copy only)
Used Car Lot: $8
for a total of $329 in buying the actual sourcebooks...so, on top of the say $650-750 I've paid for my collection (most are hardcopy AND PDF), I'm supposed to pony up another $125 to have a program that keeps my characters organized, and then it doesn't let me copy and paste my stuff anywhere I want, because I might be trying to pirate the content that I already own? c'mon now, be logical.

Quote:

Originally Posted by cndblank (Post 171528)
I also want to be able to share my shadowrun user content with other Hero Lab users.

A large searchable user created content data base of well written NPCs (and spirits, critters, and gear) in Hero Lab format that I could then customize for my own use would be a very good reason to have Hero Lab. By customize I mean both filing off the number to create a new NPC and putting the NPC in to the format I normally use to run the game.

as a GM, I can see how handy the NPC's could be...shoot, could even use em as starter characters or idea points for new players...pick the one that sounds cool to you then go flesh it out type of deal...


in the end, to any of you whom are affiliated with LoneWolf Development, please, convince me that your product is worth paying a large sum of money to have access to about 50-60% of the books on my shelf, as a character generation/maintenance/organization tool... please, please tell me that I can output characters direct to HTML format so that I can set my output folder as a directory that's localhost served for quick access to everyone/anyone's data as the GM...(and yes, I mean I don't want to have to go through your software to look up something about a character)

as for a requested feature for upcoming 5th ed: how about making it reasonably cheap, i.e. "you pay $30 or $40 for all of the stuff that may release for this system" as well as implementation of a tool that converts SR4 to SR5....

ahglock January 31st, 2014 03:56 PM

Quote:

Originally Posted by Annadeus (Post 173500)
I agree with others that the black background with white text is way too hard on the eyes. Would be awesome if we could just choose between two or three themes instead of it being dependant on which game data file we're using. I've been building my first Shadowrun character for a few hours now and have a serious headache and eye strain from the black/white colour scheme.

I'm on the other side of this, the shadowrun background text is one of the few I can easily read. Too many of the texts blend into the backgrounds with the other licenses. I'd rather have a smidgen of eye strain from black and white but have it easy to read especially given how complex Shadowrun characters get. Though yes, multiple options is the best solution.


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