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-   -   Questions for Beguiler Conversion (http://forums.wolflair.com/showthread.php?t=58562)

Killchrono June 7th, 2017 01:13 AM

Questions for Beguiler Conversion
 
Hi there.

I'm in the process of trying to create a file for this beguiler conversion to Pathfinder. It's my first major attempt at using the editor to create a brand new class, but I'm doing pretty decently so far. I have a few problems I need some assistance with though.

1. I'm a little stumped as to handle how to implement the Savvy Spells ability (page 3, starts at the bottom right hand corner). The TL;DR is that it's lets you prepare any spells the class is capable of knowing (not just ones your character knows) and uses a separate set of spell slots from your main ones to cast it. I've tried to reverse engineer class abilities like wizard specialist school spells to copy it, but I can't quite figure out how it works. Any suggestions?

2. I've added Improved Feint, Silent Spell and Still spell as bonus feats at levels 2, 5 and 10 respectively, as the class suggests, but when I load the class on a character those feats always appear even if they're not at the prerequisite level. I've set the levels to the appropriate ones on Class Special Abilities tab; am I missing something else I have to do?

3. I'm referencing the tutorial for making the alchemist class and it says I'll need to make copies of every single spell I want to add to the class' spell list. Is this still the case, or has this been updated in the time since the tutorial was written?

Aaron June 7th, 2017 08:10 AM

1) I think the closest paralell to this ability is the shaman's spirit magic ability, which uses the spell expansion table. I am not sure if you can set things up where the number of casts/day varies from one spell level to the next.

2) You need to add a bootstrap condition, so the feat is only added once that is satisfied. Look at the ranger's endurance ability for an example.

3) Thankfully, that has since changed. You can now add the sClass tag for your new class to the appropriate spells using the "Extend Thing" tab in the editor.


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