When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.
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A Great Stag does the same to a Wild Rider Noble's wounds.
Also, the toughness, leadership and ward saves of the mounts aren't used. Cheers, A |
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Monsterous Cavalry not modifying riders Toughness correctly
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly) The Unicorn should have a 4 Toughness (vice 3 as listed in current build). - Note: the Unicorns 3 wounds do apply correctly to the Rider The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously) Thanks |
This was posted to our support email address. I'm copying it here:
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Fix enchanted arrows
Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now
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Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.
Heck while we're on the point of RAW the Wild riders steeds have frenzy :) Again poor/sloppy GW rule set. I don't even think they play test game these things out. But hey, enough of a rant. "Now go eat your pretzels and beer and drop a few more quid on our latest model." The GW mentality |
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