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dartnet February 11th, 2017 02:22 PM

Question
 
How would I script a prerequisite a character having the major version of a Hindrances but allow the minor version of the Hindrance?

zarlor February 11th, 2017 02:41 PM

There should be a field for it, set to "field[hinMajor].value = 1" if true.
So at a guess you could start figuring it out from something like:

Code:

  foreach pick in hero from Hindrance
      validif (eachpick.field[hinMajor].value <> 0)
  nexteach

Well, something in that vein, anyway, although that example would validate on any Major hindrance so you'd presumably knock it down to just the Hindrance you want. Maybe something like this to narrow down to just the hindrance you need:

Code:

  foreach pick in hero from Hindrance
      if (hero.tagis[Hin.hinNCNepot] <> 0)
        validif (eachpick.field[hinMajor].value <> 0)
      endif
  nexteach
if (@ispick <> 0) then
  altpick.linkvalid = 0
endif

Or maybe there is a way to make that simpler, but I'm not quite sure on that right now. And I'm not positive if this is a situation where you would need the altpick code, but it probably wouldn't hurt anyway.

CapedCrusader February 11th, 2017 04:06 PM

It's actually a tag. [User.HindMajor] Just assign that tag to the Hindrance when it's applied to the character in the Setting.

dartnet October 17th, 2017 06:25 PM

How would I script it to have not allow a major version of the hindrance but not require the hindrance it's self.

CapedCrusader October 19th, 2017 02:05 PM

In the validation, just check for the combination of the Hindrance tag and the HindMajor tag. If they both exist, throw the error.

dartnet October 19th, 2017 02:49 PM

I seem to be getting an ID10T error on my end. I can get it to work but only if the hero takes the hindrance.

CapedCrusader October 20th, 2017 02:14 PM

Is the validation on the Hindrance? Put it in a mechanic and attach it to the Setting.

dartnet October 21st, 2017 05:48 PM

But this is for a faction. That's why I am getting confused.

CapedCrusader October 24th, 2017 05:42 AM

You should be able to attach it to the Faction...


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