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-   -   opened and closed subjects World Almanac (http://forums.wolflair.com/showthread.php?t=49286)

TheSleeper May 9th, 2014 04:55 AM

opened and closed subjects World Almanac
 
RW really needs to remember the state of the opened and closed subjects or let me set a default check mark that will by default open or close all the subjects don’t need every time I open RW and open all the things I want opened. As it stands now I have around 100 items in my World Almanac and I only started building my world. It is annoying now I can only imagine when it is 500-1000 items or more how annoying it will be.

At the least there should be a collapse all subjects in a group or collapse all subjects in all groups.

MaxSupernova May 9th, 2014 06:00 AM

What do you mean by open and closed? What do you mean by subjects?

Do you mean you want RW to remember which topics you have open in tabs? So that when you reopen RW your tabs open back like the way they were when you last shut down? It should automatically do that already.

Parody May 9th, 2014 08:31 PM

I'm sure TheSleeper meant expanded and collapsed topics/articles in the Navigation Pane with Show Containing (x) Hierarchy enabled.

Breaking this down to individual suggestions:

Either:
Add an option to have the tree controls start (upon opening a realm) fully expanded or fully collapsed.
- My addition would be a third option: expanded only to the item showing in the tab.

Or:
Realm Works should remember the current expansion state of all items in the tree and restore it upon opening a realm.
- That's a lot of bools to store per tab.


A command (in the context menu) to recursively expand or collapse everything below the selected item.
- A shortcut for this, like Control-clicking on the arrow for the item.

A command (in the options menus) to recursively collapse or expand everything in a group or in all groups.
- The current command collapses the top-level items, which is typical.


Tree controls suck. There's all sorts of behaviors that should be included with them that never are. Sadly, what's useful in one program is "why the heck does it do THAT?" in another. :(

Bidmaron May 14th, 2014 06:45 PM

+1 to all Parody's recommendations

Gord May 18th, 2014 08:18 AM

I'll +1 Parody's suggestions too.

Farling May 18th, 2014 10:23 AM

+1 to remembering the collapse/expanded state

ibecker May 21st, 2014 06:39 PM

+1 to this

gloranphile May 26th, 2014 08:03 AM

+1 to this

Galdric May 27th, 2014 10:12 AM

+1 to this.

ibecker May 27th, 2014 10:46 PM

+1 to this

meek75 May 28th, 2014 04:11 AM

+1 on this!!!!!

ruhar May 31st, 2014 10:59 PM

+1 to remembering what I had collapsed and expanded the last time.

Dark Lord Galen June 4th, 2014 08:17 AM

+1 to this

Pollution June 12th, 2014 02:41 PM

Can I +10 this? I have 10 groups under People alone, and each dungeon I'm doing has about 3 levels (or more) and they make the list about 1000 lines long. I can collapse quick enough, but man, if it could remember to keep them collapsed.... I'd save about 3 min per loading of the software.

ShadowChemosh June 12th, 2014 03:32 PM

+1 to this.

Gallinaar June 14th, 2014 04:25 AM

+1 this

jkthomsen9 June 15th, 2014 12:31 PM

+1 to this.

Teresa June 16th, 2014 11:32 AM

+1 for me too

Bidmaron June 17th, 2014 07:01 PM

+1 here also

TheSleeper July 2nd, 2014 04:31 PM

Yes this is what I meant and more. I was up all night working on my game world and after I had to go into the world a few times I was sick of setting up the interface to only show what I was working on at the time.


Quote:

Originally Posted by Parody (Post 182926)
I'm sure TheSleeper meant expanded and collapsed topics/articles in the Navigation Pane with Show Containing (x) Hierarchy enabled.

Breaking this down to individual suggestions:

Either:
Add an option to have the tree controls start (upon opening a realm) fully expanded or fully collapsed.
- My addition would be a third option: expanded only to the item showing in the tab.

Or:
Realm Works should remember the current expansion state of all items in the tree and restore it upon opening a realm.
- That's a lot of bools to store per tab.


A command (in the context menu) to recursively expand or collapse everything below the selected item.
- A shortcut for this, like Control-clicking on the arrow for the item.

A command (in the options menus) to recursively collapse or expand everything in a group or in all groups.
- The current command collapses the top-level items, which is typical.


Tree controls suck. There's all sorts of behaviors that should be included with them that never are. Sadly, what's useful in one program is "why the heck does it do THAT?" in another. :(


forbinproject July 9th, 2014 06:51 AM

+1, I have to close loads of topics every time, it's dead irritating.

RampagingHoardes July 22nd, 2014 03:27 PM

Yes please this is very much needed.

thx

MarkNorfolk July 24th, 2014 07:33 AM

+1 to this

Acenoid July 24th, 2014 03:38 PM

yup +1

Bidmaron July 25th, 2014 05:16 PM

+1 please

weogarth November 8th, 2014 08:12 AM

Somebody kindly mentioned that I'd opened up a duplicate thread to this here:

http://forums.wolflair.com/showthread.php?t=46073

I'd be totally ok if LWD removed that other thread and add the +5 or whatever it was to this thread to keep things tidy.

FreakFire74 January 11th, 2015 09:33 AM

+1 from me! I now have tons of entries in the tree and it's quite chaotic..

Vargr January 27th, 2015 08:22 PM

+1 to this

MNBlockHead January 28th, 2015 06:19 PM

+1 to this—but after calendars :-)

Now that I've been using RW for a couple months and have really started to build up my world I can see what all the annoyance is. At a minimum, I would love to be able to have it set to have everything collapsed by default.

KefkaZ March 4th, 2015 04:10 PM

+1 to this.

JustinThomason March 5th, 2015 01:26 PM

+1 from me as well.

DMG March 7th, 2015 03:24 AM

Here's my 2 cents from another thread I started on a similar topic:

Hi Folks,

Does anybody know of a way of keeping the collapsed nodes on the topics tree the same when changing tabs?

For instance, if I collapse all nodes except for the current dungeon level, open a map of the dungeon, then right click & show a room in a new tab from the map, the topics tree is redrawn & fully expanded again. Means I have to collapse all 16 dungeon levels plus events, people etc.

But if I flick back to the original tab, it's the way I left it with the original tab.

So it looks like there's a separate instance of the tree per tab.

Honestly I'm getting so frustrated with constantly having to collapse this tree that I'm beginning to dread using Realm Works. I love the program, I really do but this is driving me away from wanting to use it.

Thanks,
Jim.

AEIOU March 7th, 2015 10:06 PM

As Parody stated in your thread, nope. It's been requested. It will come. But there are a lot of features that people feel are essential and only so many hours in the day for the devs. Patience young Grasshopper.

Gord March 11th, 2015 05:35 PM

+1 again to this. It would be nice if you could set it so as to save several states. For example, opening a new tab would set it one way and clicking a link to another topic could do another.

The states could be all compressed, a saved state that you normally like to use, or the same state as the previous topic. Even if this was a new popup box, it would be faster than all the clicking that we currently have to do.

samiam March 22nd, 2015 02:40 PM

+10 to what DMG wrote.

The lack of persistence is quickly becoming a major irritation trying to use RW during a game. I open multiple tabs to quickly access different topics during game (recommended best practice). I'm running a sandbox campaign so I can only identify what I need open immediately based on the status of where we left off. The characters can go in a myriad of directions...and do. So If I want to be able to set the Almanac tree up to reveal a small section of topics (of 100s) that are the logical next set of options I have to do so on each tab if I want to be able to quickly find them (Search functionality really isn't very quick in how it is implemented AND does not highlight the search criteria within the body of text).

And woe unto me if I open another tab during play...the entire tree is once more fully expanded. Immersion is lost if I am regularly having to pause mid-RP to find a topic from a very long list that has the next element I need for smooth play.

Yes, part of it is on me to become more efficient with how I use the tool. But this lack of persistence is truly irritating.

Sleepwalk March 27th, 2015 04:47 PM

+1 to this. It needs to remember the state of the tree between game sessions, and do something intelligent when I make a new tab - maybe use the state of the tree for the current tab when opening up a new tab. I tend to use lots of tabs for things, and will very frequently open a topic in a new tab.

Gord April 5th, 2015 05:18 PM

I still want this a lot but I must admit that the new views have made life so much better, that I am using them for a similar purpose.

FreakFire74 April 7th, 2015 05:14 AM

+1 to this. It baffles me this has not been included yet. My realm is getting quite big and everytime I have to search through tons of completely opened topics.. Yes, the new options help but including an option to remember these settings would really, really save time for me!

ruhar April 7th, 2015 08:42 AM

This thread was started May 9, 2014 and I'm sure the request is older than that. By this time many of us have hundreds of topics and closing specific ones every time we start the program or open a new tab is becoming a pain where the sun don't shine. I know there is a long To Do list for this program but this is starting to become urgent as we add more to our realms. At the very least set the default that everything is closed. I would rather open the ones I want than go through and close 1/2 to 3/4 of them every time I start the program and every time I open a new tab. Please, for the love of gaming gods, move this to the top of the To Do list.

AEIOU April 7th, 2015 10:41 AM

Be careful, ruhar, or the calendar gods will get very cranky with you. We don't know how much work this involves for the devs. We keep hoping it'll be a quick fix they can do inbetween journals and calendars and printing and exporting as a side project. But if it involves real work you are likely looking at 2016+ to get tackled after the other items that were prioritized via the survey.


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