Adding new natural weapons
Hello,
I was building a dragonwrought kobold and put in the Dragon Tail feat. The feat gives a natural attack based on the character's size. When I went to the weapons section (and the in-play and tactical console), the tail attack wasn't there. How would I go about inserting the attack? I also noticed the same for Snap Kick and a number of other feats. -S |
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Snap Kick doesn't add an additional weapon, but it should add an additional attack similar to Haste. I'll make a note to get that fixed. As for the "number of other feats", if you are noticing bugs please report them in the bug thread (http://forums.wolflair.com/showthread.php?t=12785). |
@Sendric
I added Dragon Tail to numerous races and I didn't see anything added in the weapons tab. Am I just nubbing it up and failing my spot check, or is there something I'm missing? -S |
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Here is the RAW XML I see for this feat in "3.5 - Races of the Dragon.user" line 1696. No bootstrap of a natural attack. :( Code:
<thing id="fDragTail" name="Dragon Tail" description="{b}Prerequisite:{/b} 1st level only, Dragonblood subtype\n\n{b}Benefit:{/b} You have a tail that you can use to make a secondary natural attack in combat. This attack deals bludgeoning damage according to your size, as shown on the table below. If you already have a tail slap attack when you take this feat, use the value from the table or your existing damage value, whichever is greater.\n\nSize Tail Slap Damage\nFine .............................. 1\nDiminutive ................... 1d2\nTiny ............................... 1d3\nSmall ............................ 1d4\nMedium ....................... 1d6\nLarge ........................... 1d8\nHuge ............................. 2d6\nGargantuan ................ 2d8\nColossal ...................... 4d6\n\n{b}Special:{/b} Unlike most feats, this feat must be taken at 1st level, during character creation." compset="Feat" summary="Your draconic ancestry manifests as a muscular tail you can use in combat." uniqueness="useronce"> |
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Sorry, Sevisin. I guess this is fixed for the next release then. |
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