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-   -   Secret doors revealed on a map (http://forums.wolflair.com/showthread.php?t=49363)

GThiel May 17th, 2014 04:56 AM

Secret doors revealed on a map
 
I have been using RW and have found that it has made dungeon exploring much easier for both me and for my players. However something that has got me stumped so I thought I'd ask the community.

How do you handle revealing secret/hidden doors??

I've imported my maps from either modules or from custom maps created using Dunjinni and they all have secret doors. Using the reveal tool to show the room the players are entering, reveals all the visible things in the room as well as any secret doors, etc. The only thing I can think of to handle this would be to have two maps, one with and one without secrets and switch between the two and reveal the same areas in both. Clunky.

Wish that RW had a stamp tool of symbols that I could use to place specials onto a vanilla map.

Acenoid May 17th, 2014 05:17 AM

I created for some maps a player version (no hints on it) and a GM version. You could reveal / move pins to point out important things for the players. that way you also avoid cluttering the playermap with "non-relevant" pins

MaxSupernova May 17th, 2014 05:39 AM

Quote:

Originally Posted by GThiel (Post 183397)
Wish that RW had a stamp tool of symbols that I could use to place specials onto a vanilla map.

Would something like different shaped map pins that you could reveal independently work?

GThiel May 17th, 2014 11:51 AM

That might work, but if I use module maps, would still require me to redraw the whole thing without any secret/hidden doors. Guess I will just have to assume the high Perception Half-Elf sees all doors. :-)

BoomerET May 17th, 2014 01:27 PM

Redraw the whole thing, isn't that what GIMP is for?


BoomerET

GThiel May 17th, 2014 04:17 PM

Gimp???

BoomerET May 17th, 2014 04:56 PM

GIMP is a free alternative to Photoshop.


BoomerET


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