Variable Base Charges for new abilities?
Is there a way to set the base charges for a new ability to a variable value such as an ability modifier?
I'm entering a feat that gives a number of uses equal to the character's Intelligence modifier, thus the question. Thanks in advance for any help. |
Yes, you can set charges to almost anything by modifying the hTotal field.
Code:
field[hTotal].value = hero.child[aINT].field[aModBonus].value |
All times are GMT -8. The time now is 12:56 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.