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-   -   [Sci Fi Companion] Personal Force Field does not stack correctly (http://forums.wolflair.com/showthread.php?t=57145)

texaspoet December 3rd, 2016 06:59 PM

[Sci Fi Companion] Personal Force Field does not stack correctly
 
According to the Sci Fi Companion the personal force field should stack with all other types of armor, except other fields and the like. It is not working currently.

SeeleyOne December 4th, 2016 11:15 AM

They add directly to Toughness, too.

SeeleyOne December 4th, 2016 11:44 AM

Okay, I came up with a really easy fix. Make your own version of the force field.

Do NOT give it the Tags (on the top right in the editor) that designate a location. This is what makes it counts as Armor, and it does not count as Armor -- the bug. So your version will have two Tags: ArmorType SFArmor and the Ultratech one, and these are generated for you based on picking things elsewhere so you don't actually have to touch the Tags at all.

Then, place this Eval Script into it:
Pre-Traits 5000
Before Calc trtFinal

Code:

var toughness as number
toughness = field[defDefense].value

if (field[grIsEquip].value <> 0) then
  perform #traitadjust[trTough,+,toughness,"Force Field"]
endif

Now if you make other Force Fields like this, they will stack directly to Toughness when they are equipped. It will not pick the highest for you, it will make them stack, but just watch your players. :)

CapedCrusader December 4th, 2016 04:57 PM

FYI - This is on the bug list, and will be dealt with in the next update.

SeeleyOne December 5th, 2016 03:42 PM

I figured that was likely, but this way we can use it now.


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