Gestalt - Community Package....
Allot of people have asked for Gestalt rules from the 3.5 Unearthed Arcana for Pathfinder. For a long time the only way was to make a new archetype that combined your two classes together. This was time consuming and difficult to do. I have a new addon that is designed to make things allot easier.
Download If you have the community servers setup already then simply go to Updates in Hero Lab and download "Pathfinder Gestalt (v1.0)". If you don't have the community servers setup then go to THIS post and follow the one time setup instruction. Instructions To use the Gestalt Addon properly requires some special rules to follow in Hero Lab.
NOTE: Valdacil is now maintaining this addon. Feel free to post to this thread with questions, comments, or bug reports. |
Version
V1.1 August 5, 2017 - This update fixes the HP calculation issue that was reported shortly after v1.0 was published. With the new update, Gestalt will now check if you are using the Max HP or Avg HP at new levels options. If so, then it will calculate the appropriate HP based on the selected classes and set the HP field. If not using either option, then it doesn't set the field, allowing you to set it yourself. I changed it set the Gestalt class HDSides only for the latest level, so if you multiclass you'll know what your maximum HP are for the last level. - I've also made a change to fix the display issue that was reported where the HP in the statblock would show all hit dice from all classes. V1.0 July 23, 2017 -Major re-write by Valdacil. V0.6 July 27, 2014 -Fixed incorrect skill points when a Int score higher than 12. -Added two new adjustments. These adjustments will make it easy to adjust the Base Attack Bonus and Base Save Value by showing you the adjusted value on the adjustments: "Gestalt, BAB"; "Gestalt, Saves". This will allow gamers to easily adjust their BAB and Save values based on their home games Multiclassing rules. V0.5 July 6, 2014 -Initial release to the community. Just out of beta testing.... |
Known Issues
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Optional Rules
These rules are used by my gaming group and can be toggled on/off from the Configure Hero screen:
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One more is always good to keep things together.
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Saving just one more....
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Thanks for the Gestalt Package! I'll try it out in a bit.
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Quote:
One suggestion I have if you plan to do higher level characters is to level one level at a time. So add the gestalt and the two other classes. Switch to the Gestalt tab and select your two classes. THEN add another gestalt class. That was how I was testing and that seemed to work. I am also happy to say I have no "foreach" loops so it should be a VERY low CPU usage addon. :p |
Found my first possible issue, I think.
1st level, Fighter/Monk 2nd level, Monk/Ninja Looking at my saves, they are at +3 fort, +3 Will and +5 reflex, when it should be +4. the +2 from Monk 1, and +2 from Ninja 1. BAB is +1 which should be +2 if you are going by when the class gets a +1, but correct if you were using the .5/.75/1 variant for 1/2 3/4 and full BAB calculations. Only just started poking around, though. |
Quote:
BAB does appear to be off as it should be getting one from two levels of monk and one from fighter. Guess I was more concerned with getting saves to work that I didn't watch the BAB calculations. :( Until I can get the BAB fixed you could use my adjustment addon to change your BAB using "Attack, Base Attack Bonus". I am going to be really busy at work this week so it could be a week or two to get any fixes. |
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