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-   -   Out of Clan Disciplines (http://forums.wolflair.com/showthread.php?t=7367)

PsychoJon December 24th, 2007 12:20 PM

Out of Clan Disciplines
 
IS there any way to have a character with an out of clan discipline pass a validation?

rob December 25th, 2007 02:26 AM

Out of Clan Disciplines
 
At 01:20 PM 12/24/2007, you wrote:
Quote:

IS there any way to have a character with an out of clan discipline pass a validation?
Are you trying to create a character with two or more dots assigned to out-of-clan disciplines?

According to the rules, you can select one dot in an out-of-clan discipline from the initial pool of three dots. The other two must be spent on favored disciplines of the clan. So that's what HL checks for in its validation. If you have only one dot spent on an out-of-clan discipline (or zero dots), you should NOT get any validation errors.

I just did a few quick checks and HL appears to be working correctly on this. If you're running into a specific situation where HL is doing things incorrectly, please let me know how to reproduce the problem on my end so I can get it fixed.

Or am I completely misunderstanding the question?

PsychoJon December 25th, 2007 06:32 AM

Well I've created a gangrel who purchased Auspex with XP after character creation

rob February 14th, 2008 11:08 PM

Out of Clan Disciplines
 
At 07:32 AM 12/25/2007, you wrote:
Quote:

Well I've created a gangrel who purchased Auspex with XP after character creation
Ah! I was focused on creation, where HL is working correctly. It seems disciplines taken during advancement are applying the same logic as for creation and they need to be made exempt. This is now on the todo list to be fixed in the next update.

PsychoJon February 17th, 2008 10:18 PM

If I might make a suggesion, add the ability to ignore Pre-Requisite Errors

rob February 20th, 2008 02:39 PM

Out of Clan Disciplines
 
At 11:18 PM 2/17/2008, you wrote:
Quote:

If I might make a suggesion, add the ability to ignore Pre-Requisite Errors
Turning off all prereqs on a blanket basis seems like a pretty big stick to me. Do you really want to turn them all off? Or are there certain ones that you want to disable? And in what situations would you want to turn them off? Please help me to understand so that we can better adapt the data files to do the sorts of things users want.

PsychoJon February 26th, 2008 04:31 PM

I don't mean turn them off, but rather acknowledge the errors and be able to selectively disable them as they come up.

krathen March 7th, 2008 04:42 AM

How does that help GM's who want to force you to follow the rules if you can just dismiss things?

PsychoJon March 11th, 2008 12:43 PM

Who is going to force the GM to look and make sure you not violating a Pre-Requisit? I could just as easily put it on a character sheet and do the same thing on paper, but that's not the issue here. My issue is I have learned an out of clan discipline (Auspex in this case) and I don't want to continualy see the error. I would rather dismiss it and see it only if I create other errors.

krathen March 12th, 2008 08:44 AM

PsychoJon: I as a GM would /dislike/ the ability for my players to dismiss errors, it means that they can go and hide an error, I'm using this tool so that I don't have to triple check character sheets for inconsistancies, why would I want a player to remove the ability for me to do that? Especially for new players, this is a nessicary thing to happen, now if you had the pre-requisits to learn the out of clan discipline I don't see why it's showing up as an error, that is what you should be looking for.


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