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-   -   HeroLab Online + VTT (http://forums.wolflair.com/showthread.php?t=64028)

DJalin1 April 19th, 2020 09:35 PM

So an update on what I have been doing.
I currently have 2 games running Pathfinder 2e and running them in Roll20 as a Pro subscriber. Still getting used to the learning Curve, But I have already started setting up some macros. Maps have been fairly easy to work with and set up. I will forever be a Table Top preferred gamer, but I am working with it.

I am actually a Founding Member of D20Pro, but I havent been able to get anything going with it.

My one concern with Roll20 is the lag I have been experiencing with dice roll macros. Also setting up has been getting a bit annoying with lag. While editing NPCs I click on a box and have to wait until I can actually edit it. With that said, it is the active community that drew me to Roll20. There are several already helping me learn how to set up macros. I do feel that Roll20 isnt giving Pathfinder 2E the support I have seen in fantasy grounds. Fantasy groups has many more books available.

Addition:
I am really excited about the chance that HeroLab (Supported for decades) could have VTT connections in the next few weeks to a month. Currently have to put up 2 screens, one with HLO and the other with Roll20. Oh and also Discord for Video Chat. I like seeing people at the table..... Old Schooler in me.

Farling April 20th, 2020 12:45 AM

Quote:

Originally Posted by DJalin1 (Post 287986)
I am really excited about the chance that HeroLab (Supported for decades) could have VTT connections in the next few weeks to a month. Currently have to put up 2 screens, one with HLO and the other with Roll20. Oh and also Discord for Video Chat. I like seeing people at the table..... Old Schooler in me.

I am currently playing D&D 5E on roll20 with dndbeyond (and beyond20 browser extension). The integration of the character sheets from dndbeyond is probably what HLO will eventually be like with any VTT for pathfinder (2E) games. The dndbeyond set up is lacking some tight integration which hopefully HLO will be able to implement.

Dragnmoon April 24th, 2020 06:42 PM

Quote:

Originally Posted by Dragnmoon (Post 287847)
I would recommend putting effort in contacting the VTTs that have greater interaction and (Offical) support for Starfinder, PF2 and Shadowrun.

Astral - PF2
Roll20 - PF2, Starfinder
Fantasy Grounds - PF2, Starfinder
D20Pro - Starfinder

I am not seeing one that has official support with Shadowrun, but I could be missing it.

Astral now Supports Starfinder.

Nightstar April 25th, 2020 01:05 PM

Great news. That's one down... Several more to go.

AranMull April 29th, 2020 03:37 PM

PF 2 Export to Fantasy Grounds Unity
 
Just making sure it is added to the list of requests. I know it is possible to go from the Classic version of HL pathfinder to the Classic version of FG. Working with FGU, Pathfinder 2E, and HLO now. Sure would be nice to be able to do a quick port over. Also would make it a much more attractive option if you want folks to purchase and maintain a HLO account (instead of just a free FGU account and use their GM's content).

Offering this as one of those GM's who has and will be maintaining all of the content ... but with players who like being able to go into HeroLab (and would love to do the same with HLO) and futz with various options and then use them in-game.

Just sayin' ...

DJalin1 May 11th, 2020 01:56 PM

Any word on VTT Support? or downloading content?
Every game I play is now online :(

Farling May 11th, 2020 02:34 PM

Quote:

Originally Posted by DJalin1 (Post 288506)
Any word on VTT Support? or downloading content?

Not in any of the recent patch notes.

rob May 13th, 2020 10:50 PM

Work on exporting the data in a clean manner is actively underway on our end. There are actually lots of pieces involved in doing this well, so it's not something we can just throw together quickly. Well, I guess we COULD, but then all the VTTs would be stuck with a quick hack solution, and nobody would be happy. So we're NOT doing it that way. :)

The mechanism is being designed to support consumption by both user-created tools (e.g. prettified character sheet output) and VTTs. The latter will likely be grabbing the data repeatedly during a session, so we're including support for reporting only deltas. It's a similar mechanism to what we use internally within the product to keep bandwidth utilization to a minimum.

When we have something ready in an early state, I'll be posting to let folks know about it here. I'm certain that @Jamz will want to take a look, and I'm pretty sure a few others will, as well. Then we can assess what adjustments are needed. My best guess is that an early look will likely be a couple weeks from now. Something final really depends on how much tweaking will be needed based on the initial feedback.

Farling May 14th, 2020 01:47 AM

Quote:

Originally Posted by rob (Post 288594)
The mechanism is being designed to support consumption by both user-created tools (e.g. prettified character sheet output) and VTTs. The latter will likely be grabbing the data repeatedly during a session, so we're including support for reporting only deltas.

Will this include HLO pushing changes to the VTT (such as a change in HP), rather than the VTT having to continously poll HLO for changes?

DeadOrc May 17th, 2020 03:40 AM

Quote:

Originally Posted by rob (Post 288594)
Work on exporting the data in a clean manner is actively underway on our end. There are actually lots of pieces involved in doing this well, so it's not something we can just throw together quickly. Well, I guess we COULD, but then all the VTTs would be stuck with a quick hack solution, and nobody would be happy. So we're NOT doing it that way. :)

The mechanism is being designed to support consumption by both user-created tools (e.g. prettified character sheet output) and VTTs. The latter will likely be grabbing the data repeatedly during a session, so we're including support for reporting only deltas. It's a similar mechanism to what we use internally within the product to keep bandwidth utilization to a minimum.

When we have something ready in an early state, I'll be posting to let folks know about it here. I'm certain that @Jamz will want to take a look, and I'm pretty sure a few others will, as well. Then we can assess what adjustments are needed. My best guess is that an early look will likely be a couple weeks from now. Something final really depends on how much tweaking will be needed based on the initial feedback.

That's great to hear and thank you for approaching this in a sensible, technically debt free (where possible) way,


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