ShadowChemosh - thanks for your help, but I'm still having trouble. For one, I have Mythic Adventures, so that should be working fine. And when I uninstalled everything but the GM pack, this is what comes up:
Quote:
|
Quote:
To get a list of the Packs you can do "Tools->Manage Third Party Updates". With that info I can get a better idea and duplicate the setup on my computer to see what is going on. My last thought is maybe do a license update to make sure all the licenses you own are active on your PC. Cause the errors really look like its having a problem with the Ash Giant monster. Usually that means either Mythic was missing or one of the Bestiary Licenses. |
Well, it turns out I just needed a license update. Hadn't actually updated it after purchasing the Bestiary packages. *sigh* Figures it would be something embarrassingly simple, which goes to prove I should not be allowed to so much as download a browser.
Thanks for your help! |
Quote:
|
Quote:
|
Hell, first time poster here (JUST got HL) and was trying to get this 3PP stuff (psionics and gestalt) going. Ran into several errors (mostly due to required packs I didn't have) but have now boiled things down to a point where I basically just "don't know what I don't know". Here is an image of my current error, involving Tome of Secrets.
imgur.com/gallery/aG6fXop |
Quote:
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 401) - Thing 'cHelpPst' (dynamic tag) - Group 'PackHelper' not defined File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 594) - Thing 'cHelpSwa' (dynamic tag) - Group 'PackHelper' not defined File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 711) - Thing 'cHelpWaL' (dynamic tag) - Group 'PackHelper' not defined File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 915) - Thing 'cHelpKnt' (dynamic tag) - Group 'PackHelper' not defined I tried to copy the files in as instructed but I fear I did it wrong, as the error has not changed. I am somewhat (very) confused by all the different ways/places to copy/import/etc. Could I just delete those classes from the pack? I just wanted the pack for Dreamscarred Press and gestalt support. |
The following Packs have been updated. For details click the links:
Highlights: 1) Big thanks to Charlie & Niccole Luce for the additions of Metaforge PrC and the feat "Student of the Astral Suit" for Ultimate Psionics. 2) More Path of War archetypes and fixes thanks to TheIronGolem! 3) More Ultimate Psionics feats fixed thanks to psych777! 4) Many feats from Races of Eberron added and Weretouched Master fixed. 5) A Furious Focus adjustment added that lets you display your attack value without the Power Attack penalty. |
Shadow,
I had several uncommitted changes for Ultimate Psioncs that I have in my dev folder. You know of any way to preserve those before upgrading to the latest packs? |
Quote:
If you just want to use a Pack like a regular user all you need to do is follow the very simple setup in THIS post. GitHub is a source code repository designed to make programming/code changes with other people. People are allowed to get access to if they want to test out Beta versions of the software but its not recommend. To actually make changes to the code you would need to be authorized. |
Quote:
I guess I have to ask why you made changes but didn't commit them? |
Quote:
Good news, however, is that the recent update you posted seems to have wholly fixed my issue. I am able to load the packs I want and use them to access gestalt, POW and psionic elements. In making a character, I noticed a discrepancy I cannot determine the cause of. I could email you the .por file if you are interested, but the basic thing I noticed was that HL was saying my attack modifier was +10, but when i hovered over that (because it seemed low), the popup said 7 BAB, 5 STR, +2 weapon, which equals +14 to hit. Not sure why it would say that, unless it was considering me non-proficient in bastard sword (even though I was using it two-handed with martial weapon proficiency and it didn't list a -4 non-proficiency modifier). Also, for Battle Templar it appears to consider the maneuvers separately instead of adding them to the others, so as a Level 2 Battle Templar it says (0 of 0 readied) even though the number of known/readied maneuvers is supposed to add to your previous class. Not really a big deal since it is an easy fix (just ready "too many" maneuvers under Battle Templar and "too few" maneuvers under the previous class). Once again, thank you for your recent update. |
Quote:
I opened up the classes - user file and was able to copy/paste my additions to another file, so It looks like I can preserve them and commit them to the next batch. |
Quote:
The reason I list PrC maneuvers separately is because they often have their own discipline restrictions for maneuvers gained, separately from whatever other initiating classes the character has. For instance, the Battle Templar can only take maneuvers from Golden Lion plus two others of the player's choice. So if you picked, say, Iron Tortoise and Steel Serpent, you can't take a Thrashing Dragon maneuver from a Battle Templar level, even if one of your other classes had access to it. If I wanted to add the PrC's maneuvers to that of a previous class, I'd have to enforce multiple sets of discipline restrictions within the same maneuver list. That's not impossible, but it would be really difficult and time-consuming, and the result would likely be very buggy and prone to errors. In fact, just thinking about it makes my brain want to slither out of one ear and go to Coldstone Creamery - and I can't afford to keep buying all those extra toppings that thing always wants. |
Quote:
After thinking about I can figure/guess what happened. If you installed 3PP Pack and the Basic Pack on a Windows/Mac machine and then uninstalled the Basic Pack it would have caused that error. If you go uninstalling Basic Packs from a Windows/Mac (not iPad) you need to reinstall any other packs again. Why? Its just the way that the desktop version of HL works. By downloading the latest 3PP Pack it would have reinstalled the latest Basic Pack also and it would then work again. ;) |
Quote:
|
Quote:
Thanks for the explanation, and all the work you did to make it easier for me to build a POW character. Maybe in the next update an option under the Adjustments tab could let us increase our readied maneuver total? Or should i just give the character the Extra Readied Maneuver bonus feat under adjustments? I suppose that would be easier. |
Quote:
Quote:
Quote:
|
1 Attachment(s)
I have attached the .por to this post
|
Quote:
Your using a greatsword in your primary hand and light weapon (ie armament shield bash) in your off hands. This is from the Warder class. The values are looking right to me. I am not expert with some of these 3PP classes is there an ability or something that you have that should be lowering the TWF penalties? In addition I checked and you can use the adjustment "Configurable: Table One" to give yourself more maneuvers. Just pick the Maneuver "tab" from the drop down. To allow more stances use the "Configurable: Table Two" adjustment instead. |
Quote:
Maybe TheIronGolem could shed some light on it, i figure since TIG coded this part that they know the actual rules better than I as well. Is there an option somewhere that I could choose that would show (in the cases of all characters or other characters who might be two-weapon fighting) the option to display all attack modes? For instance, a 2WF ranger showing his 2WF-ing a shortsword and a dagger, and ALSO displaying (at a different bonus) the shortsword attack by itself (for cases in which he only gets one attack vice a full attack? |
Quote:
Quote:
HL is assessing TWF penalties because you have both your greatsword and your Armament Shield marked as equipped, and it assumes that all "equipped" weapons are being used in any given attack routine. So if you're only attacking with the sword in a particular round, you'll want to unequip the ASB. If you're just bashing, use the ASB's bonus (don't unequip the sword though, that'll make the ASB disappear). Only if you're using both in the same turn should you equip both (meaning you'll have to eat those penalties). This applies whether you're using martial maneuvers or just regular vanilla attacks. Now that I've explained this, I see that my implementation has a flaw in that you can't equip just the ASB, because it doesn't bootstrap unless you have a two-handed weapon equipped. So if you only want to bash, you'll need to equip the sword but leave the ASB unequipped so that it's bonus doesn't change. That's pretty counterintuitive. So it might be a good idea to change it so that ASB only requires a 2-handed weapon to be present, instead of requiring it to actually be equipped as it does right now. I'll think on it. |
IronGolem, thanks for the reply.
I wonder, is there a way to have it export "all"possible attack routines as part of the character sheet? For those of us who dont actually use HL in play but post characters to forums and use them from there? |
Quote:
If you have the TWF feats HL does print the different attack possibilities to the character sheet. I am not sure about the statblock. |
Quote:
Odd that it didnt come out and display the -4, however. |
Just started playing around with the Psionics options from the 3PP, and I noticed the Dark Tempest prestige class from Ultimate Psionics is missing.
|
I see there is a new update to the Pathfinder stuff, is it safe to update or will that cause problems with the current version of the community pack?
Also, are there plans to add in the archetypes for Marksman (dreamscarred press)? |
plan to get all the UP into HL at some point. just slow going. i've been away for a few weeks now and feel like i've forgotten almost everything i learned about the editor lol
|
Quote:
Quote:
|
Is there a recommended remediation process for orphaned content? Best I can tell, it looks like something is missing from my packages list, but the errors aren't very clear about it.
1) Pick 'rGenEfrNob' has been orphaned due to missing thing in batch '448'. 2) Chained pick 'skCrafOth' on hero 'Genie, Efreeti Noble - CR 10' has been orphaned due to missing bootstrap in batch '448' The second one looks like it's related to unchained crafting, but including the unchained skills doesn't appear to resolve it. Is there a way to turn on some verbose debugging or something so I can potentially find exactly what content it's trying and failing to load? For context, I am attempting to load Crematorium.por from the Tomb of the Iron Medusa encounter package, and I do have the prerequisite packages (Advanced Players Guide, Bestiary 1, Bestiary 2, Bestiary 3, Ultimate Combat, Ultimate Magic, Mythic Adventures). |
When importing stock NPC's from the Wrath of the Righteous setting I get "Secrets of Adventuring" as a missing source, but I can't find it.
|
Quote:
Thanks P.S. I have no idea what "Secrets of Adventuring" is or why it would be apart of any of the .por files. |
Secrets of Adventuring is one of the 3rd party books sold through HL. I think the portfolio just needs to "Strip missing sources".
|
Quote:
I randomly hit a bunch of portfolio's and I don't see the message. Shrug need details of exact portfolio.... |
Now available through Find Updates is the Mummy's Mask AP as an Encounter Library download. It's called "PF Encounters: AP Mummys Mask (v1.0)".
Here is a list of the official required licenses/books required to open all the different portfolios in the library: Advanced Player's Guide; Advanced Player's Guide Familiars; Advanced Race Guide; Bestiary; Bestiary 2; Bestiary 3; Bestiary 4; Book of the Damned 2: Lords of Chaos; Classic Horrors Revisited; Dark Markets: A Guide to Katapesh; Lost Kingdoms; Misfit Monsters Redeemed; Osirion, Legacy of the Pharaohs; Inner Sea World Guide; Mythic Adventures; Adventurer's Armory; Blood of Fiends or Inner Sea Gods; Osirion; Land of Pharaohs; Ultimate Combat; Ultimate Equipment; Ultimate Magic and Midgard Bestiary (single monster) |
Not sure this has been posted yet, but I'm finding an issue with the Shadow's Other Adjustment "Weapon Bane Dmg". It is calculating the addition hit and damage correctly. The wording that is listed under the Weapons tab and Summary windows is confusing.
Created a test Human Fighter 1 with a +1 goblin-bane longword. Without "Weapon Bane Dmg" enabled: +6 1d8+4 plus 2d6 vs. goblin With "Weapon Bane Dmg" enabled: +8 1d8+6+2d6 vs. Bane plus 2d6 vs. goblin (This would suggest that the damage is 1d8+6+4d6) I can see that the "plus 2d6 vs. goblin" is listed because of the weapon's bane property before adding Shadow's adjustment, and adding this adjustment adds +2 hit/damage and "+2d6 vs. Bane" between the damage and bane property. Is there a way to clean this up? Maybe eliminate the "+2d6 vs. Bane", adding only the +2 hit/damage since "plus 2d6 vs goblin" is already listed? |
Quote:
In this case I would say just use the "Weapon Bonus" adjustment to apply a untyped +2 bonus to both attack and damage. Do this whenever you would be attacking goblins. Sorry for the confusion I will update the text description to better reflect this. :) |
abDRCIrMag orphane...
I always get error with the GM adventure Com pack.
I try to load GRanny Nan's from Reign of winter and I got 3 error. As i did not own the player compnion 6 Peoples of the north, i bougth it. It remove one error for the Jadwiga, but i still have those 2 errors. Is there something wrong with my setting? Pick 'abDRCIrMag' has been orphaned due to missing thing in batch '79' Pick 'abDRCIrMag' has been orphaned due to missing thing in batch '95' ----------------------------- Edit: I did a search for the abDRCIrMag and it is an documented error, but the answer dated back to january. It it still a WIP? |
Quote:
So its really just a warning message that can be ignored. If you make any change to the .por file and then save it again the warning will go away. You can have HL go through and fix all the .por files at one time for you. Start HL and Pathfinder and then go to "Develop->Prepare Portfolios in Folder for Distribution". In the option box select all three options. Then point it to where you have the RoW files. It will take a bit of time depending on your machine but it will remove that error message. |
Quote:
|
All times are GMT -8. The time now is 04:26 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.