Help with Weapon Proficiency based on pick list
I'm currently working on building out the Machinesmith third-party class, and I'm having trouble with finding examples to cannibalize for one of the class's custom abilities:
Quote:
|
I managed to figure out the selection list bit myself. It took me a long time to figure out the right values for Select From (-none-, as All Weapons and Ranged Weapons seem to select ones on the hero), and Restrict First List To (All Things, as it doesn't seem the default is working the same way), but once I figured out that an "expression" really was what it said on the tin, I just needed wCategory.Firearm in order to only get firearms.
|
My main problem now is that I don't get how to use a tag name that I've constructed (such as "WepProf." & field[usrChosen1].chosen. As far as I know, you can only use literal tag names in assign[].
|
Quote:
Otherwise using "Debug" and looking at the tags/fields on your character is very useful. If you are not using this yet I recommend watching Video Three from the FAQ on the editor. |
Quote:
Code:
|
Quote:
If you create the tag and place it on a weapon in the editor then it will be available to assign. |
And I finally found an example that tought me how to do what I needed to do: Here is the script on this ability, in case anyone wants to see how pulltags and pushtags works to generate a tag like this:
Code:
~ If we haven't chosen anything, get out now |
All times are GMT -8. The time now is 04:30 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.