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wdmartin May 8th, 2020 03:29 PM

Okay! Your melee touch attack starts at +5 (3 BAB + 2 Dex).

You are correct that the shield is applying a penalty (-1). You are also correct that it's working just like Weapon Finesse. And yes, that was intentional. The attack attribute configurable just assigns Hero.Finesse to the PC, which then functions just like Weapon Finesse. That's hard-coded into Hero Lab; I can't change it.

The other -1 penalty is also by design: you left Power Attack enabled on the In Play tab, and it therefore applied its penalty to all your melee attack rolls, including the touch attack.

You could just look at the Ranged touch attack number, and use that -- unless you're generating a token from this file for use in an online game perhaps? In that case, you can correct for the shield penalty using the adjustment "Touch Attack Bonus, Type" and applying a bonus to your melee touch attacks.

Krothos May 9th, 2020 07:43 AM

Quote:

Originally Posted by wdmartin (Post 288428)
Okay! Your melee touch attack starts at +5 (3 BAB + 2 Dex).

You are correct that the shield is applying a penalty (-1). You are also correct that it's working just like Weapon Finesse. And yes, that was intentional. The attack attribute configurable just assigns Hero.Finesse to the PC, which then functions just like Weapon Finesse. That's hard-coded into Hero Lab; I can't change it.

The other -1 penalty is also by design: you left Power Attack enabled on the In Play tab, and it therefore applied its penalty to all your melee attack rolls, including the touch attack.

You could just look at the Ranged touch attack number, and use that -- unless you're generating a token from this file for use in an online game perhaps? In that case, you can correct for the shield penalty using the adjustment "Touch Attack Bonus, Type" and applying a bonus to your melee touch attacks.

Ok, makes complete sense. Thank you for taking the time. I have no idea what I was seeing before. :rolleyes: :D

lunaticminka June 25th, 2020 01:29 AM

according to the class errata rogue is supposed to get deft maneuvers as a bonus feat but the hero lab mod doesn't reflect that.

McPir8 July 21st, 2020 11:52 PM

is there a version of this ruleset updated to use the rules from the 2018 updated document?

wdmartin July 30th, 2020 04:30 PM

No. I looked at it, and eventually opted not to. It looked like a lot of work for comparatively little utility. Was there a particular feature you were interested in?

joncount February 22nd, 2021 04:46 PM

Thanks so much for this, I use it constantly, all the time. One thing that I've come across however, is that the Kineticist Blast is not counted under the "Weapon Focus: Ray" option. Any chance for an update there?

wdmartin February 24th, 2021 07:54 PM

Yes. You're not the first person to ask. It took quite a while to figure out -- as far as Hero Lab is concerned, kinetic blasts are not weapons, and this threw me for a loop.

But after three or four hours of beating my head against it I figured out the magic sauce:

Code:

~ Tag the hero has having weapon focus for kineticist blasts.
perform hero.assign[WepFocus.wBlast]

foreach pick in hero from AttDam where "IsWeapon.wBlast"
        perform eachpick.assign[Broadcast.WepFocus]
nexteach

So now Weapon Focus (ray) also applies to all kineticist blasts. Including Kinetic Blade and Kinetic Whip, which are still technically kinetic blasts even though they work a bit more like physical weapons.

I have pushed out an update.

joncount February 26th, 2021 05:38 PM

You are the BEST! Thanks my friend :)

RMR March 28th, 2021 08:37 PM

Hello,

2 things I saw from the Elephant in the room book was
Deft Maneuvers is Pre: Dex 13 not Int 13.
Shield Focus gives an extra benefit. This bonus increases to +5 against ranged attacks (not including spell effects, natural attacks, or massive ranged weapons).

Also is there a tutorial on editing. I was not able to find one.

Thanks for all the hard work.

Dami March 28th, 2021 11:17 PM

Quote:

Originally Posted by RMR (Post 294434)
Also is there a tutorial on editing. I was not able to find one.

Thanks for all the hard work.

When you open Hero Lab, look at HELP tab > "Hero Lab Tutorial" & "Hero Lab Manual"
Also, when you open the Editor itself, HELP tab > "Help on using the editor"


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