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-   -   Rage Powers for Fighters -- Help! (http://forums.wolflair.com/showthread.php?t=58690)

Palette June 30th, 2017 07:04 PM

Rage Powers for Fighters -- Help!
Hey all! Been a longtime fan of Hero Lab but this is my first attempt at modifying it.

I want to make a "Berserker" archetype for Fighters that gives them access to rage and rage powers. I've figured out how to do that, but the rage powers show up under Weapon Training instead of Bonus Feats. Any suggestions how I can fix that?

Also, how do I disable SOME fighter abilities without stopping all of them? For example, if I want to replace the 14th level Bravery ability but leave the rest alone, how do I do that?

Thanks in advance for helping this noob!

Kaleb June 30th, 2017 07:19 PM

look at the Viking arch type this already does rage powers for fighters

you have to place the rage powers under tertiary abilities so they wont come up under Weapons or bonus feats.

Palette June 30th, 2017 07:29 PM

I didn't know the Viking archetype even existed. (I don't yet own all the books). I'll look into it.

And thank you for the help!

AndrewD2 June 30th, 2017 09:59 PM

As for disabling stuff at a specific level you have to do it manually with tags assigning from a script on the archetype.

You have to use findchild, which can get a bit confusing but it'll be something like


perform hero.findchild[BaseClSpec, "thingid.cFtrBrave & ClsSpecWhen.14 & SpecSource.cHelpFt"].assign[Helper.SpcDisable]
perform hero.findchild[BaseClSpec, "thingid.cFtrBrave & ClsSpecWhen.14 & SpecSource.cHelpFtr"].assign[Helper.SpcReplace]

Doing most of that from memory so you'll have to test it. I think you have to assign it around pre-levels 5000

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