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-   Hero Lab Discussion (http://forums.wolflair.com/forumdisplay.php?f=43)
-   -   64-bit version for Mac? (http://forums.wolflair.com/showthread.php?t=60527)

gpbrent April 14th, 2018 06:56 PM

64-bit version for Mac?
 
Opening HL on Mac now gives a one-time warning linking to this announcement indicating that future versions of MacOS will not be compatible with 32-bit applications:

https://support.apple.com/en-au/HT208436

Are there plans to update Hero Lab for 64-bit?

Toblakai April 15th, 2018 09:39 AM

Quote:

Originally Posted by gpbrent (Post 265523)
Opening HL on Mac now gives a one-time warning linking to this announcement indicating that future versions of MacOS will not be compatible with 32-bit applications:

https://support.apple.com/en-au/HT208436

Are there plans to update Hero Lab for 64-bit?

Hopefully they have ported all the game systems to HLO before this cutoff date happens.

BoomerET April 15th, 2018 11:42 AM

Oh boy, now you've opened a kettle of fish, thanks @Toblakai. <grin>


Dave

Toblakai April 15th, 2018 12:35 PM

Quote:

Originally Posted by BoomerET (Post 265533)
Oh boy, now you've opened a kettle of fish, thanks @Toblakai. <grin>


Dave

I guess they could run the 32bit Windows version in a VM on a Mac.

qcgreywolf April 16th, 2018 09:13 AM

As a long time user whom has sunk hundreds and hundreds of dollars into the product, I would feel pretty betrayed if they didn't update their product. I've even managed to get a dozen or so friends and family members hooked on the product. Then again, myself (the GM) and the wife are the only ones using a Mac...

We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board.

If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online.

If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't.

If there were a handful of cases where going online only DIDN'T make sense, it would be a Pen and Paper RPG.

And don't even get me started on the demonic "Everything on the planet needs to be individual subscriptions" horse-apples approach. *shakes a single finger at Adobe*

MNBlockHead April 16th, 2018 10:21 AM

They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.

gpbrent April 16th, 2018 04:22 PM

Quote:

Originally Posted by qcgreywolf (Post 265562)
We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board.

If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online.

If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't.

I hear you. If we're doing a ten-hour road trip, it's nice being able to use HL for adventure planning, and one of my favourite gaming memories comes from a camping trip.

Toblakai April 16th, 2018 06:04 PM

Quote:

Originally Posted by MNBlockHead (Post 265566)
They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.

I have done a couple of 32bit to 64bit ports. I haven't done a Mac port before, just Linux and Windows. The biggest issue is the libraries. RW hasn't moved to 64bit even though it really needs it because they can't get 64bit version of one of the GUI libraries they use.

The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases.

LazarX April 22nd, 2018 08:11 AM

Quote:

Originally Posted by gpbrent (Post 265523)
Opening HL on Mac now gives a one-time warning linking to this announcement indicating that future versions of MacOS will not be compatible with 32-bit applications:

https://support.apple.com/en-au/HT208436

Are there plans to update Hero Lab for 64-bit?

I suspect that the update will come in this form..

"We are no longer supporting Herolab for the Macintosh. We encourage you to migrate to Herolab Online for your future needs." There really isn't much incentive to develop for the Mac any more... especially for a Program where forward development is coming to an end. Herolab hasn't even migrated to 64 bit for Windows yet, and is not likely to do so.

LazarX April 22nd, 2018 08:15 AM

Quote:

Originally Posted by MNBlockHead (Post 265566)
They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.

They'll keep support running for Windows, but Windows has no sign that they're going kill 32 bit operations. But gaming on the Mac, Apple has pretty much succeeded in discouraging people to take that as consideration any more. Even Blizzard has stopped porting any games outside of Diablo, Hearthstone, and World of Warcraft.

Qualifier: I assume that They did succesfully port the Ipad software to 64bit, otherwise those of you with new Ipads would not be running itnow.

LazarX April 22nd, 2018 08:16 AM

Basically to you Mac users,... it's time to set up Boot Camp if you want to do anything gaming wise on your machines. Although maybe the Ipad experience might contravene my thought on tis.

LazarX April 22nd, 2018 08:24 AM

Quote:

Originally Posted by Toblakai (Post 265583)
I have done a couple of 32bit to 64bit ports. I haven't done a Mac port before, just Linux and Windows. The biggest issue is the libraries. RW hasn't moved to 64bit even though it really needs it because they can't get 64bit version of one of the GUI libraries they use.

The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases.

Didn't you folks port the Ipad software to 64 bit? There isn't that much difference between IOS and what MacOS is becoming.

Gilfaroth May 10th, 2018 10:01 AM

64-bit version for Mac?
 
FYI, all: I emailed LWD support about a 64-bit Mac HL update and got the following response:

Quote:

Our dev team responsible for version changes is aware of the warning message and upcoming 64-bit requirement for the OS. You will be fine to ignore the message and keep running Hero Lab Classic in the meantime, but we are planning to update the application to x64 in that OS environment so you have no need to worry.

Apple hasn't announced when macOS will be 64-bit only. With Apple is requiring 64-bit for all Mac App Store submissions, we’re definitely getting closer, and we’re guessing the switch over to mandatory enforcement to occur in or after 2020.
Long story short, we Mac folks should be okay :) .

Tekwych May 10th, 2018 04:31 PM

The announcement from Apple should be part of the Keynote at WWDC 2018 on June 4

octimus June 12th, 2018 09:21 PM

It'd be great to hear from LWD staff what the future plan is. I run Hero Lab on a Mac, as I'm sure many others do. Mojave is the last version of macOS that'll support 32-bit, which means they have until the release of whatever comes after Mojave to update the app (September 2019). I don't know how much they use OpenGL, but that's going to go away in the same timeframe.

Farling June 12th, 2018 11:46 PM

Quote:

Originally Posted by octimus (Post 267233)
I don't know how much they use OpenGL, but that's going to go away in the same timeframe.

HL wouldn't be using OpenGL since HL doesn't have any 3D graphics going on.

However a lot of games use it, so expect to see a lot less PC games also on Mac since developers won't be willing to pay the extra cost to re-write it for a niche graphics library.

DaveM July 9th, 2018 09:45 AM

Hero Lab Mac 64-bit plans
 
I just wanted to let everyone know our current plans for the Mac version. We absolutely plan on continuing support for the Mac, however porting to 64-bit may take a while. We have tested Hero Lab with the latest beta of OSX and while it does still give a warning that the app is "not optimized for your system", it does still run correctly. We realize that Apple is trying to drop support for 32-bit applications and want to update the app as soon as possible, however this is a non-trivial task and it may be a while yet before we actually release a 64-bit version.

Tekwych July 9th, 2018 07:32 PM

The Apple roadmap is hard cut off fall 2020 with a chance to move forward to fall 2019 depending on discussion at WWDC 2019

benuker September 20th, 2018 08:00 PM

Mojave release is approaching.
We need an OFFICIAL RESPONSE to this thread, thank you.
Lone Wolf Development, please tell us!!!!!!

Parody September 20th, 2018 08:38 PM

Quote:

Originally Posted by benuker (Post 270663)
Mojave release is approaching.
We need an OFFICIAL RESPONSE to this thread, thank you.

You got one, two posts above yours:

Quote:

Originally Posted by DaveM (Post 267804)
We absolutely plan on continuing support for the Mac, however porting to 64-bit may take a while.

Mac OS X 10.14 (Mojave) will still run 32-bit applications, so they have time.

benuker September 24th, 2018 09:07 AM

Quote:

Originally Posted by Parody (Post 270665)
You got one, two posts above yours:


Mac OS X 10.14 (Mojave) will still run 32-bit applications, so they have time.

Oh, woa, Parody, thank you so much. I should have read better.
Thank you again and sorry for the silly post.

Leo

LazarX October 28th, 2018 09:58 AM

Quote:

Originally Posted by Toblakai (Post 265529)
Hopefully they have ported all the game systems to HLO before this cutoff date happens.

More than likely, at that point, they'll have written off both the Macintosh and the IPad as platform to enforce a move to Herolab Online. The news has been bleak for MacOS as a gaming paltform with even Blizzard giving up on cross platform development for any new games.

dubugz September 7th, 2019 12:11 PM

Catalina 64 bit
 
With the upcoming move for Mac OS to Catalina, we now need a 64 bit version of the app. Do you have any updated information?

kfbest September 7th, 2019 02:51 PM

Quote:

Originally Posted by dubugz (Post 281933)
With the upcoming move for Mac OS to Catalina, we now need a 64 bit version of the app. Do you have any updated information?

http://forums.wolflair.com/showthread.php?t=62792

See here. In beta

Tekwych September 7th, 2019 04:27 PM

If you follow the 64-bit beta thread they shoul be ready to finalize and offer the full 64-bit version of HL Classic before the end of the month


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