Little issues with my coding
I don't actually have much experience with actual coding, and the HL Editor seems a lot confusing to me. I'm learning the ropes by try and error, but some tricks are still beyond me, but not beyond my current necessities.
For now I need: 1- to make a new type of magical ammo to be able for selection, since it grants a bonus to initiative once prepared for use. 2- I created a material that doubles the weight of the item, but it should be able to work by diminishing Size, instead, for ammo, I don't know how to code the different behavior. 3- A unique weapon with the Keen ability, but I couldn't find a way to code the effect directly in the weapon. For now I just made it naturally have greater Threat range, but it will be a problem in the HL if someone with Improved Critical tries to use it. 4- How can I make a version of Bracers of Armor, Greater, that affects crossbows instead of Bows? The HL version refers to another Thing, instead of programing the item in the Eval Script. 5- I know it isn't common, but I need to code an Inherent bonus inside an item. Since this type of bonus isn't normally handled this way, it seems that HL don't have the type coded already, and I don't know how to do it. Also, I would like to know where and how people here uses to post their own content for D&D, instead of just HL archives. |
Quote:
Quote:
Quote:
Quote:
foreach pick in hero from BaseWep where "IsWeapon.Crs?" eachpick.field[BonComp].value += 1 eachpick.field[DamBonus].value += 1 nexteach Quote:
|
I also know nothing about coding of any kind, i am trying to create a weapon in DND 5e that can be either a warhammer or a maul, I have figured everything else out just not how to get it to allow you to choose between them. Thank you for any help you can offer.
|
Quote:
|
All times are GMT -8. The time now is 11:13 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.