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RE: Awesome Work but I'm Still Having Issues
That did the trick, hitting Ctrl-K is what it took to bring up the options so I could select pack options. Thank you again for all the hard work coding and providing assistance. I love the gaming community, you guys rock!!!
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Ok so I have a quick question: I want to add a custom Circle of the Land biome option (Oasis) aka adding new spells. I was wondering where the Circle of the Land is in the Editor because for the life of me I can't find it...
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Ok but would it then be a new bootstrap for each spell? The other thing I want to add is a custom Paladin Oath but I'm still learning Hero Lab...
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So at this point after saving and testing you'd replace cDrdCirSpe on your copy of the new druid subclass with the new Circle Spells you just created/copied and it should be ready to go. So, a bit of juggling and a tough subclass to crack. Creating a new Paladin Oath is a lot easier. You can copy any existing oath and see how it bootstraps oath spells I'm not aware of any of the Oaths that change out spells like the Circle of Land does for the druid so they are usually a flat subclass that just bootstrap the spells and the other specials. |
Why was there never a 'Modern Magic' update, even though it was one of the earliest UAs from 5e?
I'm sure there was a good reason, I just can't find any mention. |
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I know I'm showing my ignorance, but how do I go about making a formal request? I am signed up to githup, but beyond that everything on there is well beyond me.
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Ok so like an idiot I accidentally deleted the default update source for HeroLab does anyone have it?
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heya, been trying to work on monsters to finish this all up. hoping to get some questions answered. who can i talk to on this and where? i'm pretty well available through most major channels.
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I’m trying to get the WGtE packs working on my iPad version of HL, I don’t have it on pc since my gaming group is at our max for licenses. I had someone else download and add the .user files and export to a .hl but all of them give the following error once I load the files
Races.user (line 7) - invalid top level element tag Any advice on what I (or the pc user who exported the .hl) did wrong? I need the dragonmark races for a game. |
I am confident I am going to reveal some ignorance here, but I am only so technical...
Are there any plans to release a new version of the Pack as a whole? (Apologies if I missed a thread on this topic, though I did search.) A simplistic look at Github (not a developer, so only so familiar with Git), indicates a huge number of commits to the master branch, but no releases. It does not appear that more recent additions are showing up via the updates link as I checked that. Has someone laid out a step-by-step for technically conversant (I do have a GitHub account, for example), but not profoundly tech-savvy folks who might want to incorporate community contributions made since the last update to the Pack in February 2018? Thanks. |
The short answer to your question is yes. We plan to do a large release once we've finished Mordenkainen's Tome of Foes. That release will include finished thing we've done since February 2018.
I'm optimistic that once we're over that hump, things will move a bit faster and we'll have more frequent releases again. But that's all up to how much time everyone can contribute. |
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For PC: Go to here. Find the Clone/Download button and download a zip of the current master branch. Unzip that downloaded file into your HL 5e data folder (default: C:\ProgramData\Hero Lab\data\5e). Restart Hero Lab if you had it open. Pray it works. If it doesn't delete anything that starts with COM_ in that 5e folder and re-download the supported version. That's about as nontechnical as I can put it. If you know how to fix .user files or troubleshoot, you can take a chance with the not-fully-tested files or provide feedback in the issues section of the github. |
Thanks for guiding folks Dungeonguru!
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I don't know if people have been wanting it or not, but I've been working on (the past year off-and-on) the Kineticist class from Pathfinder by converting it to a 5e format and making changes to descriptions to fit 5e's (such as removing the Move action text in a block). If people would like it added to the community files, I can toss it that way once I get the 4 core elements down (Earth, Fire, Water, Air). I plan to add everything in the class from the info I can find, so that includes Aether and Void (Wood is pointless).
Cheers! |
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Is there any ETA on when to expect the next community pack update with MToF as well as fixes to the previous pack (such as Tiefling racial feats not working for Tiefling characters)?
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Anyone working on the new UA Class Variants? I have been messing with it and got a working version of the Ranger (not the beastmaster options yet) and the Sorcerer. I had to create them as new classes similar to the revised ranger, which was a real pain since you can't tag stuff in the SRD I had to make copies of a lot of stuff and include it in my new file. For the Ranger I tried to make it so each variant feature was a choice between the original feature and the new feature but you can only do up to 5 custom abilities like that in HLC so the Fade Away/Hide in plain sight options I just had to make 1 feature that simply says "Choose one of the following" but you will see both descriptions on your character sheet. I added the fighting styles as well but I don't know how to do eval scripts so not sure how to add the bonuses for the thrown or unarmed fighting. The druid cantrips work though!
Curious if anyone else is doing this too and how, and if it will be part of a future com pack update. |
As much as I approve about many of the things in this new UA article, I am supremely upset at the lack of respect shown for the wizard in ti. As such, I will be boycotting all things associated with this particular UA article. I will NOT be the one putting in any time at all on it. If someone else wants to start chipping in on helping with the Community Pack, it would be greatly appreciated.
I have enough on my plate that I may never get completed. Also, of note; the cantrip ability for 1/2 caster's CANNOT be implemented currently due to hard coding in the program itself. I have asked several times since the concept was first introduced in the UA Artificer 2019, and so far we have had no joy on that front. Odds are, the UA Artificer will never make it into the Community Pack, and I don't know if a finalized version of the Articier will make it due to current coding issues. |
Since UA articles tend to change after feedback, I'm not sure anyone really wants to tackle it right away anyway.
The simple things, like the new fighting styles, metamagic options and pacts/invocations are likely to show up eventually since they don't involve touching the base class or making a copy of one. There is a post floating around showing how to make these items and how to extend the spell lists. The big replacements/enhancements are likely to be problematic though. I've played around with them but a lot of scripts get broken in the subclasses. For example if I duplicate warlock, the #levelcount[Warlock] calls would all need to be replaced in warlock abilities to allow for the new ID of the duplicate (which would be something like UAWarlck |
Adding new versions of each class is probably a non-starter, due to the issues dungeonguru outlined. Could another approach possibly be adjustments that replace the features? I can't claim to know how to put restrictions on them, but if we could make them class- and level-specific adjustments, that would give players the ability to choose whether to turn them on or off.
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I added the metamagic options for Sorc as well as additions to the spell list into a file. But how do I get this file to be "toggle-able"? I would like to be able to turn off these lest I forget and think they are always an option (like if I have a character under a different DM who doesn't allow). Is this possible without creating a revisedClass?
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wynlyndd, we'll need to add a source for this UA. I can take care of it, if you like. Once that's done, we'll assign the metamagic options (and everything else from the UA) to use that source. Then players can toggle the source on and off in each Hero's configuration screen.
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Yeah, that's what I was wanting to do. Thanks, I wasn't sure if I described it well. |
FYI, I’m working on Eberron. The Artificer is going to remain incomplete until Lone Wolf adds some coding changes, unfortunately. But I’m making progress on the races. See this page on the Github for more details.
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Hello, I just wanted to report and error with the pack:
Aura of Vitality, 3rd Level Paladin Spell, does not require concentration according to the spell description in the pack. The PHB says that it should (p216). I'm afraid I don't know how to use GitHub so I'm reporting it here. |
Eberron: Rising from the Last War races, subraces, and background are ready and waiting at the Github. See this thread for details.
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Hiya! I'm trying to use specifically "Flying Horror" and "Mind Mage" from the Guildmaster's Guide to Ravnica, however they don't seem to be added to the community pack. Is there anywhere else I can find this? Or would I need to add these in myself? Thanks in advance for the assist!
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Zariel Tiefling
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New 5e Pack released! Please give a big Thank You to Fenris447 for his fantastic job on getting this finished!
v2.3 January 25, 2020 NEW RELEASES
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Kick Ass Work, everyone. Thank you!
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