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-   -   Size... (http://forums.wolflair.com/showthread.php?t=57008)

FCWesel November 17th, 2016 01:18 PM

Size...
 
Is there a way to change a creature's size?

Say I want a Medium or Large Goblin for instance.

daplunk November 17th, 2016 01:22 PM

2 options currently.

1: Create it using the custom monster race.
2: Create it in the editor.

ShadowChemosh November 17th, 2016 02:02 PM

No adjustment exists on the Adjust tab to do this?

daplunk November 17th, 2016 02:10 PM

Not currently no.

Do you have one up your sleeve?

And if you are looking, do you have anything that would allow us to add a custom ability? Similar to the 'Other Race Abilities' in the custom monster. Just the ability to add a custom special ability name and text would be cool.

ShadowChemosh November 17th, 2016 02:16 PM

Quote:

Originally Posted by daplunk (Post 238127)
Not currently no.

Do you have one up your sleeve?

And if you are looking, do you have anything that would allow us to add a custom ability? Similar to the 'Other Race Abilities' in the custom monster. Just the ability to add a custom special ability name and text would be cool.

Maybe to both. I may get a chance to look tonight. If I can get them working I will upload to GitHub...

daplunk November 17th, 2016 02:23 PM

Thanks mate :)

ShadowChemosh November 24th, 2016 09:23 AM

Quote:

Originally Posted by daplunk (Post 238127)
And if you are looking, do you have anything that would allow us to add a custom ability? Similar to the 'Other Race Abilities' in the custom monster. Just the ability to add a custom special ability name and text would be cool.

I assume for this you meant you wanted a Custom Ability you could add to any pre-made race/character correct? I hope so. I made a new adjustment called "Race, Custom Ability" that once added lets you set the abilities name and add text desc up to 100 characters.

In addition another new adjustment called "Race, Size Category" was added that will let you increase/decrease the size of your character. As far as I can tell this is working. But I can't find any 5e rules about changing size? In 3.5 and Pathfinder when you change size you get changes to your attributes and stuff. Does this exist in 5e and if so where is the rule?

Anyways happy turkey day! :)

daplunk November 24th, 2016 02:11 PM

You're a legend Shadow :) And happy turkey day... i think... maybe try some shrimp on the bbq... way better than turkey.

Thanks for the custom ability. That's perfect. They added some giants into the new module that are effectively the same giants with one added ability. This will be perfect for those situations. Or when we just wanna add something to mess with the players.

As for what Size impacts. This appears in the DMG.

Quote:

Hit Die - Page: 276
Tiny: d4
Small: d6
Medium: d8
Large: 410
Huge: d12
Gargantuan: d20
Quote:

Damage Output - Page: 277
Big monsters typically wield over sized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan. For example, a Huge giant wielding an appropriately sized great axe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12. A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all.

ShadowChemosh November 25th, 2016 12:25 PM

Quote:

Originally Posted by daplunk (Post 238624)
You're a legend Shadow :) And happy turkey day... i think... maybe try some shrimp on the bbq... way better than turkey.

Hmmm... not a big sea food eater.. ;)

Quote:

Originally Posted by daplunk (Post 238624)
Thanks for the custom ability. That's perfect. They added some giants into the new module that are effectively the same giants with one added ability. This will be perfect for those situations. Or when we just wanna add something to mess with the players.

Great!


Quote:

Originally Posted by daplunk (Post 238624)
As for what Size impacts. This appears in the DMG.

Let me check to see if that works. Nope. Hard to say if this is not a CORE bug if that is the impact of size HL should be adjusting the dice size automatically. :(

Looking to see if I can change it via scripts....

ShadowChemosh November 25th, 2016 01:18 PM

Quote:

Originally Posted by daplunk (Post 238624)
Hit Die - Page: 276
Tiny: d4
Small: d6
Medium: d8
Large: 410
Huge: d12
Gargantuan: d20

This is now working for the adjustment. In addition I created the procedure 5CSizeChg to wrap all the logic into a single place for doing size changes. Note these scripts DO NOT change equipment on a character. You would need to go one step further to get this to work for say Enlarge Person where the gear would need to increase...

In example to increase a characters size by one do the following script:
First/20000
Code:

    ~ Sizemod is the +/- change to character's size.
    var sizemod as number
    sizemod = 1
    Call 5CSizeChg

In addition I added the new procedure 5CSetSize which allows you to set a specific size to the character no matter what it's starting size is.

Example Script:
First/20000
Code:

    ~      Tiny: -2
    ~      Small: -1
    ~    Medium:  0
    ~      Large:  1
    ~      Huge:  2
    ~ Gargantuan:  3

    ~ sizetarget is the new characters size
    var sizetarget as number
    ~ Force our new size be Gargantuan
    sizemod = 3
    Call 5CSetSize

To give valid credit the above concepts where done by Mathias years ago for Pathfinder when we where working on spell adjustments. I have heavily changed them to match 5e logic. :)

Quote:

Originally Posted by daplunk (Post 238624)
Damage Output - Page: 277
Big monsters typically wield over sized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan. For example, a Huge giant wielding an appropriately sized great axe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12. A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all.

As far as I can figure out this only applies to Manufactured weapons NOT natural attacks. Which that logic seems to be in HL already and working.

I base this on the fact that I am playing around with a Bone Devil which is size large and its Natural Claw attacks only do 1d8 damage not 2d8 damage. But if put a battlaxe onto the Bone Devil the battle axe does 2d8 damage.


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