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-   -   (M&M 3e) Open 3E defects (http://forums.wolflair.com/showthread.php?t=55225)

Duggan March 3rd, 2016 07:29 AM

Open 3E defects
 
I know that, a few times, people have commented that it's difficult to know whether a bug has been reported or fixed since the only lists we can see are our own. Here are my open 3E defects:
  • 88233: Custom XML output does not list Features for Headquarters and Vehicles
  • 57376: 3E - Arrays offer weird results if no powers are included.
  • 35578: Arrays inside Variable Structures don't get priced properly.
  • 252159 - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait
  • 252241 - Abyssal Trident calculating as 0 PP for determining cost of Array
  • 255622 - Not possible to place an Array inside a Multiple Powers structure
  • 121852 - Not all attacks are showing in offense section
  • 257924 - Affected Attacks for skills - Possible to add twice, an undesignated entry repeats the last entry
  • 257925 - Deleting a power or Device related to a combat Skill creates an undesignated entry
  • 261648 - Concentration Extra not present for Nullify
  • 259914 - Rapid Perception implementation is not very indicative of its cost


Some of these might be solved and the defect just not marked as fixed.

Duggan September 25th, 2016 07:36 PM

The following bug has been explained:

107032: 3E - changes in HQ size don\'t affect the hqSize field

----

Quote:

Originally Posted by hollis
We don't use the hqSize field to track the size of a hadquarters. To check the size on the HQ, you should be looking at the Size pick on the headquarters instead.


Duggan October 29th, 2016 07:02 AM

108345: 3E - Deflect cannot be turned on or off. Having it as an AE of a defensive power leads to PL issues.

Duggan December 14th, 2016 09:23 PM

FIXED - 111249 - Turning off the Summon Power sets negative abilities to 0

Duggan February 3rd, 2017 06:48 AM

114355 - Construct Regeneration ranks don't account for the first rank

Duggan February 22nd, 2017 07:43 AM

FIXED - 115248 - 3E - Mutants & Masterminds bug report: Mecha toughness bonus from Growth is counted twice

I'm not 100% that one wasn't already present, as the issue was found by someone else.

Duggan October 13th, 2017 04:27 AM

129230 - 3E - Constructs can buy Toughness directly

I actually was unaware until now that this changed in 3E.

Duggan January 10th, 2020 09:18 PM

252159 - 3E - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait

Duggan January 14th, 2020 10:47 AM

252241 - 3E - Abyssal Trident calculating as 0 PP for determining cost of Array

Duggan April 10th, 2020 10:10 AM

255622 - Not possible to place an Array inside a Multiple Powers structure


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