New Monster Class/Race creation methodology Help
Hi
I have been struggling trying to make a PC psuedodragon, that starts at 1st level and progresses as a Pseudodgran till 5th, then able to take any other classs from 6th onwards. the following is a breakdown i found on the net, that im happy with; Tiny Dragon Ok so far i have created a new monster class, which seems to work for most things except the feats that kick in at later levels, they are all present at level 1. Have i erred fromthe onset? should I have started with a new race and then a new PC class? Any help would be greatly appreciated. Happy to send anyone what i have at the moment. Solscar |
Have you checked out the way classes that gain bonus feats at a level other than 1st make sure that the bonus feat doesn't show up until that level?
The Ranger's Endurance class special, for example. Take a look at how they make sure the feat doesn't become available as soon as you take the class. (Hint: it's in the details of the bootstrap - look at the bootstraps button on the top right on the class special) |
Awesome thanks
|
Ok got everything else to work except for one thing, Darkvision 60' I havent bootstrapped it in, but it comes up
I think is coming from the base race that i coped to start the monster class with. how do i turn it off, so I can bring it in at the level i need it? thanks in advance. Solscar |
Personally, I'd reconsider putting darkvision at 4th level - all dragons gain darkvision.
You can set it to come in at 4th level by putting a script on your race that sets #value[raDarkVis] = 0 until you're 4th level. |
You Sir are a god.
And i took your advice and put it in at first level but limited the range to 20 increasing it by 10' per level to 60" at 5th. |
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