Rifts for Savage Worlds
Rifts for Savage Worlds has launched on KS and is already funded. I still love Rifts and look forward to seeing the Savage take on this iconic setting.
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In fact, its funded 20 times over. Damn.
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IF it's half as good as it was in the play test it will be worth every penny.
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I'm extremely leery of anything KS and Palladium have a hand in, but I wish the writers and the Pinnacle people the best of luck (though I'm not entirely thrilled with some things I've heard of in the design).
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I have heard people mention mistrust in Kickstarter. The thing is, whether or not a product is completed has nothing to do with Kickstarter -- it is up to the company that you are backing. Pinnacle has a great track record.
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I always loved the world but hated, hated, HATED the Palladium system. I am really looking forward to seeing the world ported to a system I actually enjoy.
I just hope someone makes a Hero Lab package for it. I am, alas, not skilled enough to do it myself. |
I am sure that WILL happen.
We just may have to have a Tunderdome match to see who it is. ;) |
Sorry, the "KS" was not Kickstarter, but Kevin Siemieda in my above quote--though his own Kickstarters have all been particularly dodgy, far as that goes...
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Ah, well that makes more sense. ;)
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Kevin is not running the Kick Starter. Shane would not have started the Kick Starter if there was any chance of interference.
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I would add that I've done every Pinnacle Kickstarter except Deadlands: Noir (which I somehow completely missed) and they absolutely always deliver. Core PDFs of the books are usually available within about a month of the completion of the Kickstarter. Many backers like to go the Pinnacle forum and provide feedback on typos and any other mistakes they find and Pinnacle incorporates that errata into the PDF they eventually put up for sale on their website as well as into the print books. Stretch goals tend to get released at a steady pace after that usually culminating in any print items you might have backed for. They always deliver and do a really great job of it, in my experience. Then again that's pretty much par for the course for Shane and company anyway, thankfully.
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Is anyone already planning on doing a Data File for this? The guys at the Kick Starter are asking.
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I've been too busy lately, I haven't even touched Wierd War 1. Maybe dartnet will be up to the task, though? Especially after doing The Last Parsec this might have some similarities. Besides, get enough of those guys on the Kickstarter to actually buy HeroLab for Savage Worlds and we might see a bit more official support from LoneWolf for us, too. ;)
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Of course in this instance there's no pressing need to back the Kickstarter if you're concerned about it since it's already funded. If you wanted to get the setting you can just wait and see how it all works out and just buy it from Pinnacle if you like what you see then. Backing the Kickstarter just gets you stuff earlier (even pre-published, but might need a final polish, set of PDFs if you want things that early) and helps support stretch goals for extra stuff to be included in the final product as well as to get any Kickstarter exclusive things (although I'm not sure if there are any for this, mind you.) |
People probably shouldn't pay too much attention to me here; I'm largely just expressing my cynicism about anything involving Siembieda, since I'm only marginally interested in this project. I have no reason to question any part of the PEG folks participation at all; as you say, they've been eminently professional in anything they've ever done I'm aware of.
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To quote Doc Holiday "I'll be your huckeberry." So yea I was a play tester for Savage Rifts. I have a good picture of what needs to go in to a data file. It looks like it will have to be a fan file to begin with. That being said there is ALLOT of stuff that will need to be coded. If I were to work on a file I would like to get some help. Maybe this may be the first team effort. |
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Who has 2 thumbs, a certain PDF, and is no longer under there NDA?
So I am in the mood to code something tonight..... |
Excellent timing. I should be done with the Super Powers work by the end of the weekend.
I have to finish two reviews (Evernight and ETU) and then I need to finish the Interface 2.0 data file. Then, dartnet, zarlor and I need to work up the new Deadlands file. The review of Rifts (I am in on the KS as well...) will sit in there somewhere, depending on when he gets it done, and how much different it is than the stock 2nd Edition Super Powers Companion and Sci-Fi stuff. |
CapedCrusader,
For the most part the major change is the iconic frame work. The best comparison I have for it is the branches from agents of oblivion. It provides attributes, skills, abilities, hinderances, and equipment to the characters. There are also iconic edges and hinderances as well. This also leads into the heroic journey tables which provides hooks and customization. Finally new powers that allow for mega-damage/mdc spells and psionics. On IZ 2.0, I have been doing some data entry for weapons and cybernetics if you want to take a look. It is pretty simple due to my programing skills. Salcor |
I've already got all the cyberware in, thanks!
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Is this a project you guys will be working on or is there some licensing issues that might prevent it?
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It's a Pinnacle release so there shouldn't be any licensing issue. So assuming dartnet is working on it and willing to share it through the official updater then once he's done that and sent it to CapedCrusader for review, and once LoneWolf sets him up to post the data file in the updater then it should be good to go from there.
I would note that the majority of the non-Companion data files are all just fan-created. LoneWolf has the license with Pinnacle (and one or two others) for publishing in HeroLab so they just try to do a thorough check of the file to make sure it's all formatted correctly and such and then they just provide the mechanism for data file authors to publish through HeroLab's update mechanism. Thankfully for us those have all free, too! |
Thanks for the explanation. I don't know if there's a way to do it, but I'd gladly pay for this datafile. I've been tinkering around with the Editor and a bit nervous I'm going to mess something up. Got one whole suit of TW armor added successfully. The next one gives a Toughness bonus and has a Strength requirement. Now if I can figure out how to adjust those...
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Also, test it. Test your things in Creation Mode and as an Advance. Some things work just fine in Creation Mode, but break when taken as an Advance. Messing with gear would not have such a problem, but here are a couple of things to point out: 1) Skills cannot have requirements. This works fine in Creation Mode, but they do not validate correctly while in Advancement mode. 2) Containerreqs only work correctly for things that you do not buy with Advances. For example, they work fine for weapons, armor, gear, vehicles, Races, Groups, and Factions. They break for Skills and Edges when taking them as Advancements. Most people will not care about Contaierreqs anwyay, but as an FYI these are for when you want to get fancy and have something appear only when a source is checked in Configure Hero, and another is not. For example, you might have an item that exists in a type of setting (say a specific time period), but only when the Realms of Cthulu and the time period are both checked, but not for the other time periods. 3) Bootstrapping a skill to a character has a quirk in that if you take the edge or Racial Ability or whatever that gives you the skill, HL wants to charge you for its d4 skill point. The way to get around this is to add an Eval Script that gives you the skill point. As I said, this is how it works in Creation Mode. It does not charge you the skill point when taking it as an Advancement. This has been a dilemma for some as there is no easy way to mark something as taken at Creation or as an Advance, at least not that I have been able to find. Too bad that it is not just a field, in which case the edge that gives the skill could then see if the edge was taken at creation or as an advance and choose correctly as to if it will apply the skill point or not. I am sure that there are some others, but I cannot think of them at the moment. A complaint of mine is that you cannot create Derived Traits what will be omitted from being printed out. They would make a great place to store a value for us that we do not want to clutter the sheet with. Likewise, they could be made to only appear when the value is not zero by inserting a simple "no print" statement inside an "if" statement that makes it not want to be printed when it is zero. |
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Thanks everyone. To Seelyone thank you for the crash course. I'm still poking around in it and I'm learning a ton. To Dartnet thank you for sharing your talents. I can already tell this is truly a labor of love and gamers like myself can't express enough our appreciation for your efforts. There probably isn't much I can do, but if there's bonehead data entry I can assist with, please PM me and share how.
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This is great to hear, guys! As one of the KS supporters and a long time fan of Herolab, I applaud your efforts from the sidelines... I can't offer much for help right now, butI'd be happy to test a file out once you have one ready?
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Any update on this?
Also, will this require any other datasets? |
I am just coming from the sidelines, but to get the most out of Rifts it would require all of them.
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So far I have Powers, Non-Iconic Edges, Hindrances, Languages (Yes there in there) done. I am working on Races at this time. Yes it will require the Science Fiction Companion. |
So are planning to set up Iconic Frameworks like the different branches from Agents of Oblivion?
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They could just be rewards with requirements that bootstrap things. That is what I would recommend since they are gotten at character creation anyway
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I can't wait for this. Playing SR quite a bit these days and there are a lot of things to keep track of.
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I do wish to apologize on the time it is taking. I am currently unemployed and the job hunt is eating all of my free time. |
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Good to hear. I think I got mixed up on the terminology but you got what I meant.
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My group is going to be switching to Savage Rifts in a few weeks. Is there anything I can do to help get this working?
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