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-   -   [Bug Reports] Orc & Goblins (http://forums.wolflair.com/showthread.php?t=12744)

EdSteiner March 17th, 2013 07:03 AM

Quote:

Originally Posted by naloth (Post 150288)
When you take multiple goblin chariots, it does not increase the quantity of crew or steeds unlike when you take a unit of TK chariots. This may be a design choice, but it seems inconsistent with the way that you handled other chariot units.

Fixed by UltraPrime for 2.55

Jeff November 11th, 2013 11:22 AM

forge world models
 
Unless I am doing something wrong, I do not see the option for adding in forge world models for orcs and goblins (see the settings in roster rules, but do not see the units in AB for actually adding them to the roster).
Specific units of interest:
Night Goblin Squig Gobba
Colossal Squig
Would love to see these added in. Planning on ordering a squig gobba for sure to add to my army list, and thinking of the colossal squig as well (either to run with its rules, or use as a Giant).
Thanks.

EdSteiner November 11th, 2013 11:24 AM

See note about ForgeWorld entries, it is something that I am looking at doing as my "Over the holiday's project" :)

EdwardQ December 2nd, 2013 04:01 AM

Entry for Magic Banner "The Bad Moon Banner" has incorrect description.

Its says Unit is Stubborn, Unit counts as being in soft cover, and enemy attacking must make Dangerous Terrain Test.


It should be Night Goblins models in unit are Stubborn. Unit counts as being in soft cover and Any enemy model that charges into base contact with bearer/unit must take a Dangerous Terrain Test.

EdSteiner December 2nd, 2013 01:18 PM

Quote:

Originally Posted by EdwardQ (Post 171151)
Entry for Magic Banner "The Bad Moon Banner" has incorrect description.

Its says Unit is Stubborn, Unit counts as being in soft cover, and enemy attacking must make Dangerous Terrain Test.


It should be Night Goblins models in unit are Stubborn. Unit counts as being in soft cover and Any enemy model that charges into base contact with bearer/unit must take a Dangerous Terrain Test.

Corrected for 2.68

Dr_Worm_MD January 29th, 2014 11:21 AM

Giant Wolf Mounts
 
Giant Wolf Mount for characters should have the "fast cavalry" rule and not the "swiftstride" rule.

EdSteiner January 29th, 2014 02:44 PM

Quote:

Originally Posted by Dr_Worm_MD (Post 174837)
Giant Wolf Mount for characters should have the "fast cavalry" rule and not the "swiftstride" rule.

Well they get the Swiftstride rule since they are Warbeasts, however you are correct and FastCav/Vanguard have been added, since FastCav get Vanguard also by default ;)

Fixed for 2.71

Yum Yum Yum, I like bugs :)

nma tsua chogi February 3rd, 2014 11:25 PM

Minor typo, Forest Goblin Spider Riders' Giant Spiders have "Posioned Attacks".

EdSteiner February 4th, 2014 09:29 AM

Quote:

Originally Posted by nma tsua chogi (Post 175175)
Minor typo, Forest Goblin Spider Riders' Giant Spiders have "Posioned Attacks".

Fixed for 2.72

Yum Yum Yum more easy ones :)

nma tsua chogi February 19th, 2014 04:50 AM

Currently the unit info for Fanatics shows like this:

Immune to Psychology
Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When moving through a unit, inflict D6 S5 armour piercing hits. Remove fanatic when: contacting any terrain, roll double for movement (except on release), unit ends move over (unit takes D6 S5 AP hits)


At the end shouldn't it be 2D6 S5 AP hits when a unit moves into contact with a Fanatic, in the Army Book under Fanatics - Force of Destruction: "Any unit that moves into contact with a Fanatic takes D6 Strength 5 hits for moving into the Fanatic and a further D6 Strength 5 hits due to the Fanatics death throes (all hits are Armour Piercing)."

Also maybe "unit moves into contact with a Fanatic" is more accurate than "unit ends move over", since the Army Book also says right after the previous quote: "The Fanatic model is then removed, and the unit may carry on with its move."

And lastly, a Fanatic is also removed when: "It contacts another Fanatic (both Fanatics are removed)."

Thanks a lot for your hard work with these data files, they're extremely useful.


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