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-   -   Dweomer Cap - Familiar from d20pfsrd (http://forums.wolflair.com/showthread.php?t=59957)

BlueAgeWizard January 17th, 2018 01:40 AM

Dweomer Cap - Familiar from d20pfsrd
 
Has someone already built the "Dweomer Cap" familiar?

I have the community pack installed but it seems not to be part of it.

http://www.d20pfsrd.com/bestiary/mon...s/dweomer-cap/

Minous January 17th, 2018 04:25 AM

Do you have the Ultimate Wilderness book?

ErinRigh January 17th, 2018 09:28 AM

It is available in Ultimate Wilderness, I just checked, so I guess you need that source

BlueAgeWizard January 17th, 2018 12:48 PM

I'm not sure what i'm doing wrong, this would be under "Other" - "Mounts & Hirelings" ?

https://image.ibb.co/cFLo96/2018_01_17_12_16_53.png

http://image.ibb.co/fjAwU6/HLAB.jpg

Minous January 17th, 2018 01:20 PM

No, it would be under the familiar tab for those classes that allow plant based familiars.

ShadowChemosh January 17th, 2018 02:58 PM

1 Attachment(s)
Quote:

Originally Posted by Minous (Post 261577)
No, it would be under the familiar tab for those classes that allow plant based familiars.

Just to make sure everyone is on the same page Familiar tab is actually a "button" to add a Familiar on the Classes tab. :)

Attachment 5746

Then once created you can switch to the "Familiar" and you select the "race" Dweomer Cap on the "Minion" tab.

BlueAgeWizard January 17th, 2018 05:07 PM

Ok, I didn't see that button as a Oracle (Spirit Guide) when I hit lvl 3. Am I understanding that mechanic incorrectly?


At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature.
http://www.d20pfsrd.com/classes/base.../spirit-guide/


Spirit Animal: This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar, except as noted below.
http://www.d20pfsrd.com/classes/hybr...ing-Spirit-Su-


List of Wizard Familiars:
https://www.d20pfsrd.com/classes/cor...zard/familiar/

ShadowChemosh January 17th, 2018 07:23 PM

Quote:

Originally Posted by BlueAgeWizard (Post 261590)
Ok, I didn't see that button as a Oracle (Spirit Guide) when I hit lvl 3. Am I understanding that mechanic incorrectly?

Simple answer is yes. :)

Quote:

Originally Posted by BlueAgeWizard (Post 261590)
At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature.
http://www.d20pfsrd.com/classes/base.../spirit-guide/

This is your "Spirit" which you add at level 3 on the "Oracle" tab. A spirit is a list of "bonus spells" added to the Oracle class.

Quote:

Originally Posted by BlueAgeWizard (Post 261590)
Spirit Animal: This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar, except as noted below.
http://www.d20pfsrd.com/classes/hybr...ing-Spirit-Su-

The archetype Spirit Guide does NOT give "Spirit Animal". It gives a "Wandering Spirit" ability which is spells and hexes. You never gain a "Spirit Animal" which is like a familiar from the archetype. :(

BlueAgeWizard January 19th, 2018 11:02 PM

I get it, Damn I thought I got a familiar.

Ian January 20th, 2018 12:43 AM

Quote:

Originally Posted by BlueAgeWizard (Post 261692)
I get it, Damn I thought I got a familiar.

Well, there's a few other ways into getting a familiar:

If you have Cha 13, you can take Skill Focus in a Knowledge skill (any will do, but I think Knowledge [arcana] or Knowledge [local] are the most used in APs), then the Eldritch Heritage feat, taking the Arcane bloodline, and pick a familiar for your arcane bond ability. This also opens you up to Improved/Greater Eldritch Heritage later, which with arcane bond give things universally useful for spellcasters.

You can take Iron Will, Familiar Bond, and Improved Familiar Bond. The two familiar feats are worse than the Skill Focus + Eldritch Heritage (arcane) trick, but don't have a Charisma requirement.

You can use the variant multiclassing rules (from Pathfinder Unchained) to trade about half your feats for benefits chosen from a different class. For a familiar, sorcerer is the best VMC choice, since you can pick the arcane bloodline and get most of its benefits with no Charisma requirement. Note that sorcerer VMC is actually very similar in end result to taking the Eldritch Heritage feats, except you're trading more feats for more benefits. (If you're willing to live with almost no feats at all, you can arrange other gimmicks like taking Eldritch Heritage plus VMC into a different class to double-dip on not-technically-multiclassing abilities.)

You can take levels in Fighter with the Eldritch Guardian archetype. I wouldn't recommend it for an oracle, though, since barring some specific build gimmicks you would have been looking for in advance, it would only really dilute your power level by splitting your focus. Some single-class fighters can do interesting things with this, familiar archetypes, and teamwork feats, though.


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