I just pulled up a new creature I'd created in the editor in the program, and the -4 Charisma modifier I'd put in the editor is only coming up as a -1 in the regular character interface. My guess is it's probably related to the bug where higher Paces don't display properly (which, by the by, it'd be nice to get fixed someday).
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I just realized I can't find a reference to that bug in here, so maybe I brought it up on the board but didn't actually formally report it here. If you pull up a creature in HL (for example to build a custom enemy) the Pace will initially show low by about three. If you pull it up again, it will partly or fully correct this. The Charisma modifier does the same thing (I just checked it to see). I haven't checked, but I'm betting if I test it, the Parry modifier will do the same thing.
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I think I caught that in the update that's currently in test. I'll check.
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In Fantasy Companion none of the non-Human Racial Edges appear to check for the existence of the Racial Edge "Adaptable" which should allow a Humanto take any of those other Racial Edges.
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Florentine
The edge 'Florentine' always applies the effect regardless of the status of the in-play checkbox. It shouldn't add the +1 to fighting when it is unchecked.
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Both of these are fixed for the SFC release... (FC Racial Edges and Florentine)
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Question about the SPC 2ed. Will there be a stetting to use the material and the normal Arcane Backgrounds?
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Also the Atlantian Race is wrong as to the current set of rules.
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