Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   Warhammer Fantasy 8th Ed. (http://forums.wolflair.com/forumdisplay.php?f=36)
-   -   [Bug Reports] Wood Elves (http://forums.wolflair.com/showthread.php?t=13374)

TheRedPansy April 13th, 2012 04:52 PM

When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.

UltraPrime April 16th, 2012 02:40 PM

Quote:

Originally Posted by TheRedPansy (Post 80328)
When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.

Fixed for next release.

Ancelica April 16th, 2012 07:44 PM

A Great Stag does the same to a Wild Rider Noble's wounds.

Also, the toughness, leadership and ward saves of the mounts aren't used.

Cheers,
A

UltraPrime April 16th, 2012 09:49 PM

Quote:

Originally Posted by Ancelica (Post 80511)
A Great Stag does the same to a Wild Rider Noble's wounds.

Also, the toughness, leadership and ward saves of the mounts aren't used.

Cheers,
A

Also fixed :)

jackofhearts1216 April 1st, 2013 12:01 PM

Monsterous Cavalry not modifying riders Toughness correctly
 
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks

Mathias April 1st, 2013 12:48 PM

This was posted to our support email address. I'm copying it here:

Quote:

The magic weapons for the nobles/heroes only has 3 to choose from and I know there are more than that, please check into.

EdSteiner April 1st, 2013 01:57 PM

Quote:

Originally Posted by jackofhearts1216 (Post 152402)
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks

Fixed for 2.56

EdSteiner April 1st, 2013 01:58 PM

Quote:

Originally Posted by Mathias (Post 152404)
This was posted to our support email address. I'm copying it here:

More details are needed. I check and found no issues with magic items, Remember that the kindreds choices do restrict what magic items "weapons" may be taken.

smecko June 7th, 2014 12:41 PM

Fix enchanted arrows
 
Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now

EdSteiner June 9th, 2014 04:28 PM

Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.

Heck while we're on the point of RAW the Wild riders steeds have frenzy :) Again poor/sloppy GW rule set. I don't even think they play test game these things out. But hey, enough of a rant. "Now go eat your pretzels and beer and drop a few more quid on our latest model." The GW mentality


All times are GMT -8. The time now is 10:40 AM.

Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright 1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.