Eidolon Natural Attacks
For some reason when I am adding evolutions to my Eidolon the "Natural Attacks Allowed" I have doesn't change. It just stays at "0 of 5 (5 left)". Does anyone know how to fix that? It also says that all of my evolutions are "Requirements not met", and I have no idea how to fix that. Even the two sets of legs and the bite attack that the Quadruped starts with are "Requirements not met".
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It would be worth providing your .por file so people can see what is wrong.
Before picking an option, there is usually something in the pop-up tooltip which says why the requirements are not met. |
Here's the portfolio. I don't have any evolutions on it right now because I removed them while trying to figure out what was going on.
https://www.dropbox.com/s/5qz81hsfxm...%2010.por?dl=0 EDIT: Well, figured it out. Turns out if you don't have the "fused eidolon" box in "In Play" checked my issue is what happens. So problem solved I guess. |
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