DC Heroes or Blood of Heroes?
Has anyone got either of these systems up and running in Hero Lab?
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We have the same doubt here....anyone even tried to use the author kit and implement it?
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I've thought about it, but my AK time has been seriously curtailed with a new job I took in May. :/
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The license situation surrounding MEGS (The system that drives DC Heroes) is so nightmarish that even in this age of brazen retro-cloners nobody has been willing to touch it. And nobody can do a full revival because nobody knows who might actually have the rights among the multiple claimants.
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Yeah, Mutants & Masterminds 3rd Edition is probably about as close as you're likely to see.
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Mind you, when applied to the DC Universe it seems to work, but it's not DC Heroes as we used to know it. |
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Now, given that you can't actually IP raw game mechanics, if a sufficiently motivated group wanted to change the names of everything and roll that out, they might get some community funding, but I lost touch with the MEGS community years ago, so I have no idea if that's anywhere in the cards. Probably be a pretty extensive Hero Lab project, too. |
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RPGs aren't typically made like that anymore. DC Heroes was a brilliant late 1980s design. It doesn't match 2014 design philosophies well at all. |
I've started work on these data files. Got the AP cost table build last night, and am moving on from there. I'll keep you all posted on my progress.
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Work continues apace. Basics of AP purchasing are in place. Now on to building more basic objects like skills and powers.
WIP screenshot |
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