Has anyone created a user file for the CS field manual?
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The latest files in Github include the CS Field Manual. :)
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Hello, for the sake of coordination I figured I would let everyone know I am starting to work on the ley line Walker. I have two questions.
1) what would the code be to offset the cost of a free edge? I can find the code.for skills, but not for edges. 2) one of the issues we are having with things like powered armor (and the dragon's true form) is adjustments to the stat line that are not permanent. Is it possible in the program to create a duplicate stat line on the vehicle page that is adjusted instead of the primary stats. That way, say a glitter boy, would ha e his stats in the armor and out.of the armor. Salcor |
1) I'm guessing this is for the Master of Magic ability? Create that as a Framework ability, and bootstrap the Edges to it. That's how the Inner Light ability for Cyber-Knights is done. :) Otherwise use something like #resmax[resEdge] += 1 to increase the Maximum number of edges. :)
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For the output, I'll see what I can do to improve that.. |
New files uploaded:
Added: Adjustment for Fortune/Glory points Added: Adjustment for Hero's Journey points Reworked Strength calculation for Power, Robot armors -- Added vhSRArmStr tag group to use instead of vhSRArmStr -- Scripted armors to increase Strength value based on new tag Fixed: Dog Boy Breed Advantage costing Edge points when selected from Racial tab. |
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Salcor |
Hmmmm.... May add Helper.FreeEdge to be sure when bootstrapping...
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So I am working on the Ley Line Walker, and I was wondering about if we wanted to do anything with powers/mega powers. Would it be possible to add in Savage Rifts copies of the powers that if you have the Master of Magic or Master Psionics Edges that it unlocks the megapower aspect of the power? Or do we just create a power that has both the basic and mega powers in the entry and let the player manage which aspect they can use?
Salcor |
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