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Keeper216 July 22nd, 2014 03:05 PM

Well what would be the process to make a template?

bodrin July 22nd, 2014 04:11 PM

Quote:

Originally Posted by Keeper216 (Post 188289)
Well what would be the process to make a template?

Start with any special abilities first.
Inputting the text before the scripting.
Once they are done you can bootstrap them to your template, then add the template to a test character to ensure that they display properly.

Then add each script / adjustment one at a time making sure to Test everything along the way.

Keeper216 July 23rd, 2014 02:19 AM

thank you

Sendric July 28th, 2014 08:47 AM

Just to keep everyone up to speed on the Heroes of Horror implementation, I have added the feats and remaining spells (there's a little work remaining on both, but all should be completed for the next release). I am also adding the Tainted condition and two new adjustments: Corruption and Depravity. You can use these adjustments for when you gain points in each of them. I am also adding feat choosers to allow you to select the various effects of corruption and depravity. Once I'm done with this, I'll move on to the Prestige Classes. I may also add the various monsters, items, and templates.

Sendric August 21st, 2014 07:26 AM

While working on the Purifier of the Hallowed Doctrine, I noticed a slight flaw in the current implementation of Lay on Hands (as provided by Custom - Core Book Mods). I have updated the Lay on Hands special to use its own Value field to calculate total points rather than the Paladin's class special. That way, other classes that increase a Paladin's Lay on Hands ability, or provide the ability on their own, can use the same special and stack with other classes.

lightpagoda August 22nd, 2014 08:14 PM

Is anyone working on the eberron files?

Sendric August 23rd, 2014 07:05 AM

Quote:

Originally Posted by lightpagoda (Post 191103)
Is anyone working on the eberron files?

Not that I know of. I'd like to get to it, but there's just so much other stuff to do still. If there's anything specific you want done I can probably get a couple things in for the next release. I did manage to get the Artificer in for 1.11.

Sendric August 28th, 2014 10:13 AM

Heroes of Horror is now complete, except for the artifacts and new monsters which I'm going to leave out for now so that I can focus on other things.

Keeper216 August 28th, 2014 04:35 PM

Could you add the Totemist class from the book Magic of Incarnum? I have been trying but every time I try it turns to.....well mush.

EDIT: Also adding the feat Eldritch Claws how would I do it so that it adds a weapon and feats like improve natural attack and improve unarmed strike would increase said weapon.

EDIT: Im trying to create a clawlock or a warlock that use the feat eldritch claw and feats that would improve eldritch claw. A clawlock is a lesser version of the King of Smack.

http://www.realmshelps.net/cgi-bin/f...Eldritch_Claws

king of smack http://community.wizards.com/forum/p...threads/910286

Sendric August 28th, 2014 05:01 PM

Quote:

Originally Posted by Keeper216 (Post 191592)
Could you add the Totemist class from the book Magic of Incarnum? I have been trying but every time I try it turns to.....well mush.

EDIT: Also adding the feat Eldritch Claws how would I do it so that it adds a weapon and feats like improve natural attack and improve unarmed strike would increase said weapon.

EDIT: Im trying to create a clawlock or a warlock that use the feat eldritch claw and feats that would improve eldritch claw. A clawlock is a lesser version of the King of Smack.

http://www.realmshelps.net/cgi-bin/f...Eldritch_Claws

king of smack http://community.wizards.com/forum/p...threads/910286

I'll add Totemist to the list, and will check into the rest of this tomorrow morning. I have a file in the community set for online content, so some of this could go there.


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