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The SWADE Deadlands is dependent upon it, so we've been waiting for that as well. Alas, LW appears to be so immersed in supporting both versions of Pathfinder, that SWADE just isn't getting any love. |
Perhaps the announcement of Savage Pathfinder will prove to be helpful in that regard!
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I hope so.
They just need to make it better that the slated support in savaged.us. |
Hey gang, haven't been here in a long while. The Pathfinder for Savage Worlds inspired me to take up Savage Worlds Adventure Edition. Decided to grab the data package for my copy of Hero Lab Classic, but I can't seem to figure out how to edit the traits for Races.
Is this not something you can edit/customize/create new races in character creation like you can in the SWADE rulebook? If not, I guess I'm stuck using Savaged.us for my campaign. I'd much prefer a non-online option for my gaming needs, though. Thanks, sorry if this is the wrong area for this question. |
We can help, what do you want to do exactly? The Races can be modified to fit your campaign. Let me know what you want to do and I'll tell you how to do it.
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Race is such a big step in the SWADE book, I would've figured it would have its own tab in the character creation process, but it's been relegated to a single option and I can't figure out how to add new races to the list. (Beyond clicking the one 'Show Races' option in the Configure Hero checklist, that is) |
OK, this level of activity is in the Editor (Tools Menu). Generally, players are not allowed to edit Races. That's the GM's job, and that's why it's not a regular tab. Races are not edited often, just at the start of a campaign and then they are rarely touched again. So, no, there's not a player-friendly Race editor. Players don't generally get to define their own Races. Now, there's nothing stopping players from using the Editor...
There's not a limit set on how much a Race can have, but it does provide a running total. |
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Under "Breaking the Mold" on page 17 of SWADE, the first sentence is: "The racial arcetypes presented here are iconic of their usual appearance in fantasy and science fiction, but *players and Game Masters* should feel free to break the tropes if they fit your particular setting." (Emphasis mine) Further, on the next page, "Making Races" starts with: "Game Masters and players who want to make their own races (or cultural archetypes) can use the system below." This rule is meant for both GMs and players to use. It shouldn't be locked away behind a GM-only function in the software. Anyway, if the players don't have access to the editor, and I'd have to do all the work, this probably won't work for me as a tool. Which is a shame, because I'd much rather be able to save my files as portfolios and edit them over time rather than only be able to output them as PDFs from Savaged.us's website... but their system lets players easily create custom race packages. |
It is not locked away. Players are completely free to use the Editor. Please pardon me if I gave you that impression.
Designing Races is by far most often the purview of the GM. There are very few games where players get to design their own Races. That being said, it's still something that's touched once at the start of the game and never used again. So having an active tab for it would mostly be a waste of space during a campaign. Races are rarely edited once a game starts. That's the reason it's in the Editor and not on the active tabs, not to hide it or make it unavailable. The players are more than welcome to play around in the Editor all they want. There is nothing at all stopping them. The trick is coordinating it if someone edits their copy of the user file, it will then be different from all the other players. The Setting itself is rarely modified by the players. It works best if everyone is using the same file. If a player wants to add something, they can always create a separate user file that they can send out to the other players, thus not editing your original Setting file. I said in my previous post that there was nothing stopping the players from using the Editor, I hope I've made it clearer. Now, building Races can get interesting if it needs a new Racial Property that's not already covered, because that will need to be entered as well and then added to the Race with a bootstrap. And we can help you with that. |
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Thanks again for your input. I didn't mean to make it sound dismissive, I'm just racing the clock to get ready for a new campaign now that the Pathfinder for Savage Worlds rules are on the horizon and we want to be able to include all the cool heritage options in the extended Pathfinder lore, not just the ones in the core rules that'll be supported by the kickstarter rulebook. |
Buckle Up!
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See what I meant?
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Yea! Looking forward to digging in. :)
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I just noticed that both the Quick and Level-Headed Edges require the Hesitant Drawback for some reason. It should be you can't get either Edge if you have the Hesitant Drawback.
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Yeah, that's backwards. It's already been reported so it's on my list to deal with. Thanks!
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Hi! My account settings show I have the SWADE Super Powers Companion unlocked, but none of the options in "Configure Hero" show an option for this (it has 1e and 2e), and I don't see any way to download it. Am I missing some step somewhere?
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https://www.lonewolfdevel.com/Produc...flavor=Classic That's the only Super Powers book, and it's only 1st and 2nd for older version of SW. |
I'm still working on finishing Pathfinder. That one's next. I'm currently putting the finishing touches on Magic Items for Pathfinder.
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The good part is that a lot of the work I'm doing for Pathfinder applies to the new Fantasy Companion.
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Any idea on if might be able to release the core SWADE fixes soon? I've got a couple of datasets that could use it. :)
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I'm currently working full-steam to finish Savage Pathfinder, and all the changes are together.
What's taking a little longer is that I compared the new SWADE Fantasy Companion, and saw how similar a lot of the changes are, so they won't be exclusive to Pathfinder. That means the changes for Pathfinder will have even deeper support. The differences in how they handle magic items is what I'm doing now. I have all the items in, and I'm coding up the back ends for those items that need it. |
What do you need specifically, knight?
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I know at the time I was working on the new Savage Rifts dataset, so probably something from that. I can hold off, and get back to work on it knowing any fixes are coming. :) Thank you very much! I know I and everyone else using HL for SW appreciate all you do! |
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The reason this is taking longer is that I took a look at the new SWADE update for the Fantasy Companion and realized how much they had re-used from Pathfinder. So I'm centralizing it a bit and making it a little more robust, since it will support everything going forward, not just Pathfinder. It was set up so all this was for Pathfinder exclusively. That forced some re-coding.
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I have been away for quite awhile, even from gaming, just recently got back into it. Looking over the forums here...so is this dead? Still coming?
I think there are even new Companion books out now for SWADE, so behind here for HeroLab Classic. |
No, not dead. Just dealing with my day job and fact that they used a lot of the new Pathfinder material for the new Fantasy Companion as well. I have everything done but the detailed stuff for magic items like scrolls and potions.
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Glad to see it still moving along, Caped.
I tried out the Pathfinder SW with my old gaming group. Some stuff we liked but made it too much like Pathfinder. I wasn't pleased with so much of it moving over the new Fantasy Companion. Good luck with the work. I am looking forward to some future update, so I can update all of my custom files :) |
When to inquire about the status of adding the Fantasy Companion & my post got eaten. LOL. Any updates on this? :)
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I'm working with the changes in the magic items, and finding a way to make it easier on players. The addition of the spell modifiers is a curve ball. I think I have a good solution, and I'm putting it together. And making sure it works for both Pathfinder and the new Fantasy Companion.
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CC: Thank you for all you're doing! Looking forward to seeing the end result. :)
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October and November have been unfun. Missed automation deadlines are painful. So are 6-7 day work weeks. They tell me we're almost done working weekends.
Still making the new magic item system work for all those spell modifiers. What a pain. |
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