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-   -   Feature Request - Remove Consumable Items Used from In-Play Tab (http://forums.wolflair.com/showthread.php?t=57677)

TheQuietOne February 12th, 2017 11:23 AM

Feature Request - Remove Consumable Items Used from In-Play Tab
 
I find it quite annoying whenever I have to use a consumable item (arrows, acid flasks, potions, scrolls, etc.) I am first marking how many items I use in the "In-Play" tab during combat, then in order to get rid of those items I have to go to the relevant tab, sell for "0%" the correct number of those items, then go back to the "In-Play" Tab and reduce the counter by the number of items used. It is a real pain and slows down play and resource management.

I would like some sort of button on the "In-Play" tab (maybe for each consumable item line) that I could just hit to reduce the item count by 1 or however many items I have in the counter. Reducing it by 1 might work better because I could use the counter for recoverable items such as arrows.

ShadowChemosh February 13th, 2017 12:21 PM

What game system? Each game system is totally different. Best to post in the game specific forum.

Jamz February 13th, 2017 02:03 PM

I could get behind this for a +1 for Pathfinder.

So, you have 3 potions of cure serious wounds, you use 1 (or say you use all 3). Could we add the X button next to the ? on the In-Play tab to mirror the behavior from the Gear/Magic tab?

ShadowChemosh February 13th, 2017 02:06 PM

Quote:

Originally Posted by Jamz (Post 244140)
I could get behind this for a +1 for Pathfinder.

So, you have 3 potions of cure serious wounds, you use 1 (or say you use all 3). Could we add the X button next to the ? on the In-Play tab to mirror the behavior from the Gear/Magic tab?

Pathfinder already has trackers for Potions. If you group them together you get a tracker for all three.

Again for Pathfinder in the Community Pack is an adjustment to totally turn off the tracking if you wish. Even has adjustments for turning on trackers for say Scrolls.

Jamz February 15th, 2017 01:44 PM

Quote:

Originally Posted by ShadowChemosh (Post 244141)
Pathfinder already has trackers for Potions. If you group them together you get a tracker for all three.

Again for Pathfinder in the Community Pack is an adjustment to totally turn off the tracking if you wish. Even has adjustments for turning on trackers for say Scrolls.

I don't believe he was asking for a tracker... (as it already exists)

More of an easier way to "delete" potions. Lets say you used all 3 potions of that stack. You now have to go to your Magic tab, find and delete that stack.

Personally, at the end of a session, if I've used 4 out of 7 potions, I like to delete 4 from that stack so I don't accidentally reset that stack or add to it via in-play tab. So being able to edit/delete part of the "stack" from the in-play would be a nice-to-have.

Not a major deal, but if it was a quick development hit, I wouldn't mind seeing it.

Mathias February 15th, 2017 03:10 PM

In Pathfinder, would a "Remove Used Gear?" checkbox on the Night's Rest button work?

So if that was checked when Night's Rest was clicked, anything that's set as "used up", like a stack of arrows or a stack of holy waters, or the charges in a wand, it would figure out how many charges/items had been used from that item, delete that number from the item's count/max charges, and reset the tracker so that none of the new, smaller stack are currently used up.

When you're handling the night's rest seems like a good time to do other bookkeeping things like this - if you haven't retrieved arrows from the battlefield by the time your character rests, it's pretty much too late to get them now, and it's probably been enough play time since the combat that mistakes like "oh, wait, I did throw a third alchemist's fire in that last round" have been caught.

Mathias February 15th, 2017 03:20 PM

A further question on that topic - would people want this integrated into the existing night's rest - if the existing "Reset tracked abilities?" box is checked when that button is pressed, gear that can be used up gets the delete treatment I described in my last post?

Or can you think of situations where you'd want to commit your changes to permanently used up items without resetting the normal abilities, or you'd want to hold off on committing your changes to permanently used up items but still reset the normal abilities?

If we can avoid adding a second checkbox to the night's rest form, that's some space we can save.

ShadowChemosh February 15th, 2017 03:42 PM

Quote:

Originally Posted by Mathias (Post 244373)
A further question on that topic - would people want this integrated into the existing night's rest - if the existing "Reset tracked abilities?" box is checked when that button is pressed, gear that can be used up gets the delete treatment I described in my last post?

Or can you think of situations where you'd want to commit your changes to permanently used up items without resetting the normal abilities, or you'd want to hold off on committing your changes to permanently used up items but still reset the normal abilities?

If we can avoid adding a second checkbox to the night's rest form, that's some space we can save.

See I don't like removing stuff just because I used it. Often when back at town or such it reminds me to "re-fill" such things as potions or alchemy based items.

If you don't want to add a check box can we get a tag that an Adjustment can add to stacks to "prevent auto nights rest removal"?

ShadowChemosh February 15th, 2017 03:43 PM

Quote:

Originally Posted by Mathias (Post 244372)
So if that was checked when Night's Rest was clicked, anything that's set as "used up", like a stack of arrows or a stack of holy waters, or the charges in a wand, it would figure out how many charges/items had been used from that item, delete that number from the item's count/max charges, and reset the tracker so that none of the new, smaller stack are currently used up.

Wands changing charges I think would make my players happy...

Silveras February 15th, 2017 04:57 PM

Mathias' suggestion would work for me.
Perhaps a configuration option "Include used consumable maintenance in night's rest update" would help let those who want it use it and those who don't, not?

As for ShadowChemosh's point, yeah, I do the same .. I tend to "re-fill" up to a normal inventory level.

There difference, I think, is things like wands normally cannot be re-charged (there are rules for staves, though, as I recall)... so that's simple. Potions.. easy re-filling would be nice.. especially if it took off the money, and when used pro-rated the encumbrance based on used/remaining. Again, that last might need a preference setting, or at least to be aware of options to ignore encumbrance.


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