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-   -   Using strings for unit/item/option descriptions? (http://forums.wolflair.com/showthread.php?t=6135)

Warmonger March 20th, 2006 09:32 AM

Using strings for unit/item/option descriptions?
 
I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.

harkan March 20th, 2006 10:28 AM

do descriptions have to use strings?

Warmonger March 20th, 2006 11:08 AM

Seems like they should, if we want to be able to alter the language used....

rob March 20th, 2006 12:07 PM

Using strings for unit/item/option descriptions?
 
I posted this on the 40K forums when someone asked this detail, so I'm sorry I didn't flag this more prominently there. The *ONLY* things that have to be defined as "strings" are text that will be used within SCRIPTS. Everything else will be translatable without have to define "strings". So you don't have to worry about names, descriptions, or anything else like that. The only exception is if you modify the name or other text via a script.

-Rob

At 10:32 AM 3/20/2006, you wrote:

Quote:

I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.

rob March 20th, 2006 12:09 PM

Using strings for unit/item/option descriptions?
 
There will be a completly separate way of defining the replacement strings for a particular language. Don't worry about the details now, but it should be relatively easy to use. The only thing that won't be easily done is text within scripts, so that's where you need to use the strings.

-Rob

At 12:08 PM 3/20/2006, you wrote:

Quote:

Seems like they should, if we want to be able to alter the language used....


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