Community Editor Projects - Mythic Psionics
Moving this discussion out of the Community Pack thread.
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If we look at the scripts on Thingid.cPUAltDef2 we see: Code:
<eval phase="PostAttr" priority="11000"><![CDATA[ Change your script to run at Post-Level/10000: Code:
~ add competence bonus to Altered Defense ability equaul to tier |
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<eval phase="Final" priority="10000"><![CDATA[ So you just need to adjust the value of abValue before Final/10000 to increase the number of "dice". |
1 Attachment(s)
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It's working on 2 of 3 items. The name of the Altered Defense, Deflect doesn't seem to be picking up the value from the base Altered Defense base ability that is being picked up by the other two. see attachment. |
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From the code it seems that field[livename].text field is the thing that needs to be overwritten as the abValue.value has some text appended to it. Or am I reading things wrong. |
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In this case I would create a new Tag Group for Dread and then have a new tag that says calc by "Dice Bonus". Maybe like "Dread.DevByDice" or something like that. Then the current script just have an "IF" statement that looks for the new tag: Code:
~ Set the list name |
Ok, I found where the weird text values was coming from on the altered defense, deflection livename. I commented out the livename assignment on the base altered defense ability. That corrected things.
I'll push that change to GitHub. I decided to not modify the Dread's original ability's text and just put the proper damage in the mythic ability instead. |
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I changed the way this is displayed for all three abilities and that should correct this issue. |
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1) Does this mean you are just having the 'Mythic Ability' show the the number of dice? 2) Do you mean your mythic ability is over writing the Livename on the Dreads Class Ability? I pretty much provided the whole enhanced code to the issue in post #5. I am I missing something on how it does not correctly solve the issue and nicely document the change also. :confused: :confused: |
Thank you for attempting to add the Mythic Psionics.
One of my players loves psionics, but didn't like that there wasn't a mythic version when there was for Arcane and Divine casting. Our group has added the Mythic Hero's Handbook (Legendary Games), which we'll use in our next stint at Mythic. They use the Mythic Psionics, and we were disappointed that the HL package for Mythic Hero's Handbook chose to omit the psionic portion. This is awesome that it is being worked on. Thank you. |
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There are several mythic abilities that deal with psionic focus that makes the focus test positive when tested for certain abilities even if it is expended. I'd like to implement a new tag called "Hero.isPsiFocused". Which would count as being psionically focused without interfering with the psionic focus tags. Can you modify whatever psionic focus test procedure you made to do this test? Naturally, my implementation is encountering some issues -- here's my code -- Error: The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Syntax error in 'eval' script for Thing 'fmyDeepFoc' (Eval Script '#1') on line 14 -> Invalid syntax for tag template Code:
Edit: I found that the name for the hero tag was too long -- I changed to Hero.isPsiFocus, and it compiled successfully. Compiled, but not working -- when I tried to add the tag in the tags menu, it erred on something like dynamic tag not found: Quote:
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