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-   -   Pathfinder Community Packs (http://forums.wolflair.com/showthread.php?t=51966)

Krothos October 30th, 2015 11:19 AM

That is awesome, thank you! Looking forward to that release. :)

ShadowChemosh October 31st, 2015 11:46 AM

The following Packs have been updated. For details click the links:
Highlights:
1) Big thanks to Charlie & Niccole Luce for the fixes to the Metaforge PrC and the feat "Student of the Astral Suit" for Ultimate Psionics.

2) Special thanks to delawless for adding new tactician archetypes: Amplifier, Battle Medic, Commander, Fear Projector and Metanexus.

3) Crunch rules from the Legendary Planet Adventure Path players guide now in the Basic Pack. Perfect those groups that are about to start this AP. If you are not a backer you can get a sneak peek of the new races available in this AP. Please note allot of the fluff is missing as it was not OGL.

Quintain November 1st, 2015 06:17 AM

The unchained pack is new, can you give a rundown of what content should be in it? In other words, I have some Variant Multi-classes for DSP content that could be published (although it's not official).

Could another pack be created to be something like "Pathfinder Custom Pack" that could contain this stuff?

ShadowChemosh November 1st, 2015 09:16 AM

Quote:

Originally Posted by Quintain (Post 218452)
The unchained pack is new, can you give a rundown of what content should be in it?

Basically stuff that uses the Unchained Rules and actually requires a Unchained License (ie Unchained Classes are required to load). The archetypes it currently contain are not official because in example the Unchained Monk is not suppose to be able to use any of the old archetypes. So really it does contain "custom" stuff.

Quote:

Originally Posted by Quintain (Post 218452)
In other words, I have some Variant Multi-classes for DSP content that could be published (although it's not official).

Email me the stuff so I can take a look. The only issue I see right now is if the VMC requires both the 3PP Pack and the Unchained license to function we don't have a pack to support that. :(

We may get lucky and it only requires the DSP Things and if so we can create a Unchained UP source and put it into the 3PP Pack. But truth is I have not played around with the VMC stuff at all to know off the top of my head.

But if we can I have no issues adding this stuff into the Packs for next release.

Quote:

Originally Posted by Quintain (Post 218452)
Could another pack be created to be something like "Pathfinder Custom Pack" that could contain this stuff?

I would prefer to not add another Pack at this time as it already takes me many hours to put together the ones I have. Like half a day. So adding another one is not something I am looking forward too.

MadCat75 November 1st, 2015 10:47 AM

I DLed the 3PP pack last week......some pretty interesting stuff.

Now, if i decide to get the GM package, does it have the 3PP pack with it, also do i have to uninstall the 3PP pack and then install the GM pack

ShadowChemosh November 1st, 2015 11:35 AM

Quote:

Originally Posted by MadCat75 (Post 218469)
I DLed the 3PP pack last week......some pretty interesting stuff.

Sweet! :)

Quote:

Originally Posted by MadCat75 (Post 218469)
Now, if i decide to get the GM package, does it have the 3PP pack with it, also do i have to uninstall the 3PP pack and then install the GM pack

Just download and install the GM Pack and away you go. The only Pack that is not worth downloading for you is the Basic Pack. This is because the Basic Pack is inside the 3PP Pack and the GM Pack already. So its just a waste of bandwidth to download it again. But if you did it won't "hurt" anything. If you have an iPad this all works "exactly" the same now.

If you remove the GM Pack later then I would advise loading the 3PP Pack one more time. No need to download just go to "C:\ProgramData\Hero Lab\download" and double click on Pack_3PP.hl to do the load again.

Hope that makes sense. :)

MadCat75 November 1st, 2015 11:54 AM

Cool, thanx :)

Sgmendez November 6th, 2015 05:41 PM

Just dropped by to post a small bug. The Vitalist Soulthief Method free first level power Collapse appears to not be using the correct Save DC value. For my character specifically it should be a 15 and it says that it is a 10, so it appears to not be adding the power level or the ability modifier.

ShadowChemosh November 9th, 2015 12:58 PM

Quote:

Originally Posted by Sgmendez (Post 218693)
Just dropped by to post a small bug. The Vitalist Soulthief Method free first level power Collapse appears to not be using the correct Save DC value. For my character specifically it should be a 15 and it says that it is a 10, so it appears to not be adding the power level or the ability modifier.

Thanks for the bug report. I have added it to the to-do list.

mao x yang November 25th, 2015 05:22 PM

hi Shadow

heads up a dup thing has pop up with the new mane update COM_GMPack_ModulePaizo - Bestiarys.user (line 4888) - Thing - Duplicate record encountered ('lGrioth'

thank for all you and the gang do for us:)


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