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Nujukamma July 18th, 2015 06:38 PM

I'm getting error messages, and I cant load any of the psionic classes in the 3pp pack.

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: COM_3PPPack_PathOfWar - Skills.user (line 7) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 8) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 9) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 10) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 25) - Thing 'cskPWMarti' (dynamic tag) - Tag 'ConsSkill' not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 26) - Thing 'cskPWMarti' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 997) - Thing 'arPWDsprdo' (dynamic tag) - Group 'CSCountAdj' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 1004) - Thing 'arPWDsprdo' (dynamic tag) - Group 'PreReqCaP1' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 1005) - Thing 'arPWDsprdo' (dynamic tag) - Group 'PreReqCaP1' not defined
File: COM_3PPPack_PathOfWarEx - Maneuvers.user (line 2771) - Thing 'wPWElmBlst' (dynamic tag) - Tag '4d6' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 76) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 77) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 78) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 17) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 18) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 19) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 20) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 31) - Thing 'cskPUPsion' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 34) - Thing 'cskPUPsion' (dynamic tag) - Tag 'ConsSkill' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 35) - Thing 'cskPUPsion' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_BasicPack_ShadowChemosh - Equipment.user (line 396) - Thing 'wS2Unarmed' (dynamic tag) - Tag '1d3' not defined

any idea?

psych777 July 19th, 2015 12:22 AM

do you have the latest version of the community pack?

Nujukamma July 20th, 2015 09:18 PM

I believe so. I have attempted to redownload the files a couple times to make sure but so far no luck.

TobyFox2002 July 21st, 2015 09:47 AM

Handling Psionic Dorjes and Power Stones.
 
Hello, I've got a question regarding handling power stones and dorjes.

Specifically how do I handle them, I would use scrolls but the scrolls dont search for manifester talents and powers. I was wondering if it would be possible to have it slightly modified so they have a new - Create Custom XXX - made based on scrolls but allow them to work for psionic powers.

Also, I have a prestige class that is designed around creating higher wands/potions etc from spells of a higher level than 4th. Is there a way to override the error that says, "Cannot create potions/wands from spells of a higher level than 4th."

Aaron July 21st, 2015 10:08 AM

That would be possible, though it would require some experience with authoring kit stuff to modify an existing form, or create a new one, probably.

Have your class increase the tWandMaxL and tPotMaxL herofields

Daengren July 21st, 2015 10:09 AM

In ShadowChemosh's Equipment, there is a spellbook that calculates the number of pages and cost of spellbooks. When a specialist wizard is created, it seems to count them having every 0 level spell in their spellbook even tho they are nopt supposed to begin with opposition school spells. The Spellbook in the Wizard tab may show 18 spells in the spellbook, but the spellbook in the Gear tab will show 20 pages used. Am I missing something?

TobyFox2002 July 21st, 2015 02:40 PM

Quote:

Originally Posted by Daengren (Post 212933)
In ShadowChemosh's Equipment, there is a spellbook that calculates the number of pages and cost of spellbooks. When a specialist wizard is created, it seems to count them having every 0 level spell in their spellbook even tho they are nopt supposed to begin with opposition school spells. The Spellbook in the Wizard tab may show 18 spells in the spellbook, but the spellbook in the Gear tab will show 20 pages used. Am I missing something?

Yeah, not exactly what I meant.

A dorje (wand) and power stone (scroll) function in similar manner to scrolls and wands. The difference is that a dorje and power stone are for psionics where as scrolls and wands are for arcane and divine.

I cant simply use --Create Custom Wand -- or -- Create Custom Scroll -- in the magic item tab to create either a dorje or power stone because the scrolls and wands are limited to only SPELLs not psionic talents and powers.

I am thinking it wouldn't be all that hard to modify the script used for custom wands and scrolls to look for talents and powers for psionics instead of spells for arcane/divine spells.

Quote:

Originally Posted by Aaron (Post 212932)
Have your class increase the tWandMaxL and tPotMaxL herofields

Awesome, Thanks.

ShadowChemosh July 21st, 2015 03:38 PM

Quote:

Originally Posted by Nujukamma (Post 212835)
I'm getting error messages, and I cant load any of the psionic classes in the 3pp pack.

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: COM_3PPPack_PathOfWar - Skills.user (line 7) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 8) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 9) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 10) - Thing 'skPWKnowMa' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 25) - Thing 'cskPWMarti' (dynamic tag) - Tag 'ConsSkill' not defined
File: COM_3PPPack_PathOfWar - Skills.user (line 26) - Thing 'cskPWMarti' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 997) - Thing 'arPWDsprdo' (dynamic tag) - Group 'CSCountAdj' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 1004) - Thing 'arPWDsprdo' (dynamic tag) - Group 'PreReqCaP1' not defined
File: COM_3PPPack_PathOfWarEx - Classes.user (line 1005) - Thing 'arPWDsprdo' (dynamic tag) - Group 'PreReqCaP1' not defined
File: COM_3PPPack_PathOfWarEx - Maneuvers.user (line 2771) - Thing 'wPWElmBlst' (dynamic tag) - Tag '4d6' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 76) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 77) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_RGG - Class, The Talented Monk.user (line 78) - Thing 'cHelpRG1' (dynamic tag) - Group 'ConsClSkil' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 17) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 18) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 19) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 20) - Thing 'skPUKnwPsi' - Field 'skUnlocks' referenced but not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 31) - Thing 'cskPUPsion' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 34) - Thing 'cskPUPsion' (dynamic tag) - Tag 'ConsSkill' not defined
File: COM_3PPPack_UltimatePsionics - Skills.user (line 35) - Thing 'cskPUPsion' (dynamic tag) - Group 'IncorpSkl' not defined
File: COM_BasicPack_ShadowChemosh - Equipment.user (line 396) - Thing 'wS2Unarmed' (dynamic tag) - Tag '1d3' not defined

any idea?

Honestly its like your missing the basic building blocks in HL. Are you running in Demo mode? The 3PP Pack requires a minimum set of licenses of the CORE Pathfinder, APG, UM, and UC. Do you have those? I mean how can you be missing a damage tag of 1d3?

ShadowChemosh July 21st, 2015 03:42 PM

Quote:

Originally Posted by TobyFox2002 (Post 212936)
Yeah, not exactly what I meant.

A dorje (wand) and power stone (scroll) function in similar manner to scrolls and wands. The difference is that a dorje and power stone are for psionics where as scrolls and wands are for arcane and divine.

I cant simply use --Create Custom Wand -- or -- Create Custom Scroll -- in the magic item tab to create either a dorje or power stone because the scrolls and wands are limited to only SPELLs not psionic talents and powers.

I am thinking it wouldn't be all that hard to modify the script used for custom wands and scrolls to look for talents and powers for psionics instead of spells for arcane/divine spells.

Awesome, Thanks.

The Dorje is in UP pack and is available right now. So not understanding the question? If asking how to modify Gizmo's I would ask that you make a new thread. Its been on my list to make a - custom dorje - Thing but its still on the to-do list as creating Gizmo's is not the easiest thing to do as its done outside the Editor.

To add a Dorje turn on Ultimate Psionics go to the Magic tab and type in dorje. Then add it to your character and pick the Power you want. That will calculate the cost. Then you can use the Journal tab to spend the money.

Nujukamma July 23rd, 2015 02:08 PM

Quote:

Honestly its like your missing the basic building blocks in HL. Are you running in Demo mode? The 3PP Pack requires a minimum set of licenses of the CORE Pathfinder, APG, UM, and UC. Do you have those? I mean how can you be missing a damage tag of 1d3?
yes I have APG, UM, and UC. I have verified my licenses so i dont think im running in demo mode.


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