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-   -   Bug Reports - Version 1.17 (http://forums.wolflair.com/showthread.php?t=15546)

Mathias January 27th, 2012 07:21 PM

There appear to be some errors reported when you break a group during advancement that it shouldn't be reporting - I'm looking into those.

Mathias January 27th, 2012 07:32 PM

There was an error being reported that shouldn't have been reported when you advanced a skill that was in a group, and once you added that advancement, it was still allowing you to add an advancement to the group. I've gotten those fixed for the next update. Thanks for pointing me towards those errors, cryptoknight.

cryptoknight January 27th, 2012 07:44 PM

Quote:

Originally Posted by Mathias (Post 71247)
If you don't want the description text from the book for your contact, you can start from the "-Custom Contact-" option at the top of the list. That one won't add any pre-generated description text to what you type.

Sure, but what if you want the pre-generated stuff, but then want to customize it a bit? :)

Mathias January 27th, 2012 08:03 PM

Quote:

Originally Posted by cryptoknight (Post 71251)
Sure, but what if you want the pre-generated stuff, but then want to customize it a bit? :)

You could open the editor long enough to make a copy of that contact, and copy the text from that, then paste that as the description text of your custom contact and edit it from there.

thedarkelf007 January 28th, 2012 02:29 AM

Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.

Mathias January 28th, 2012 06:53 AM

Quote:

Originally Posted by thedarkelf007 (Post 71266)
Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.

I'm afraid I don't understand what you're saying here. Could you re-phrase, please? What exactly are you seeing? What are you expecting to see? What circumstances do I need to set up in order to see this?

thedarkelf007 January 28th, 2012 01:18 PM

Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.

Mathias January 28th, 2012 01:40 PM

Quote:

Originally Posted by thedarkelf007 (Post 71320)
Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.

Could you email me a portfolio that shows this, please? I just tried opening the Street Shaman pre-generated character that's in Hero Lab, locked the character for advancement, and added the "Gain a new Active Skill" option, and I see the expected list of active skills to choose from, and nothing else.

My email address is my user name here, @wolflair.com

DarthME January 29th, 2012 03:19 AM

I tried to recreate this as well for you but was unable to.

Ver 3.9a of HL with 1.17 of SR files

I created a new 400BP character from scratch. I saved the .por I went to the advances tab and locked the character. I "Gain a new active skill" and chose dodge from the list of skills. I saved the .por again. I re-opend the .por and "Gain a new active skill" and chose automatics from the list.

So it seemed to work ok for me as well. Not sure if this help, but I figured I'd let you know.

cryptoknight January 29th, 2012 06:53 AM

When adding Fake Licenses to a Fake SIN, the licenses cause a validation fail, no matter what I type in for the line to describe the license.

Concealed Carry * Domain must be specified
Heavy Pistols * Domain must be specified


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