There appear to be some errors reported when you break a group during advancement that it shouldn't be reporting - I'm looking into those.
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There was an error being reported that shouldn't have been reported when you advanced a skill that was in a group, and once you added that advancement, it was still allowing you to add an advancement to the group. I've gotten those fixed for the next update. Thanks for pointing me towards those errors, cryptoknight.
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Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.
I can work around this with unlocking the character. But this is not preferred. |
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Create any legal character.
Keep at least one skill without ranks in it to advance. Switch over to the advances tab. Lock character creation. Add new advancement. Gain a new active skill. The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills. |
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My email address is my user name here, @wolflair.com |
I tried to recreate this as well for you but was unable to.
Ver 3.9a of HL with 1.17 of SR files I created a new 400BP character from scratch. I saved the .por I went to the advances tab and locked the character. I "Gain a new active skill" and chose dodge from the list of skills. I saved the .por again. I re-opend the .por and "Gain a new active skill" and chose automatics from the list. So it seemed to work ok for me as well. Not sure if this help, but I figured I'd let you know. |
When adding Fake Licenses to a Fake SIN, the licenses cause a validation fail, no matter what I type in for the line to describe the license.
Concealed Carry * Domain must be specified Heavy Pistols * Domain must be specified |
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